-#ifndef CL_VEHICLES_H
-#define CL_VEHICLES_H
+#pragma once
-void Net_AuXair2(float bIsNew);
+bool autocvar_cl_vehicles_alarm = false;
+bool autocvar_cl_vehicles_hud_tactical = true;
+float autocvar_cl_vehicles_hudscale = 0.5;
+float autocvar_cl_vehicles_notify_time = 15;
+float autocvar_cl_vehicles_crosshair_size = 0.5;
+bool autocvar_cl_vehicles_crosshair_colorize = true;
+bool autocvar__vehicles_shownchasemessage;
+vector autocvar_hud_progressbar_vehicles_ammo1_color;
+vector autocvar_hud_progressbar_vehicles_ammo2_color;
-void Net_VehicleSetup();
+vector vehicleHud_Size;
+vector vehicleHud_Pos;
-void RaptorCBShellfragDraw();
+void RaptorCBShellfragDraw(entity this);
void RaptorCBShellfragToss(vector _org, vector _vel, vector _ang);
-#define weapon2mode getstati(STAT_VEHICLESTAT_W2MODE)
-
-#endif
+#define weapon2mode STAT(VEHICLESTAT_W2MODE)