]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/vehicles/sv_vehicles.qc
Add a vehicle hook when setting colors, so vehicles with modules that aren't directly...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / vehicles / sv_vehicles.qc
index 491962b67a5f74d14f193375de0cc4c49c7022e9..1848b63b7a0692ebbe01e323c3a50c2d044f6a02 100644 (file)
@@ -24,6 +24,13 @@ bool SendAuxiliaryXhair(entity this, entity to, int sf)
        return true;
 }
 
+bool AuxiliaryXhair_customize(entity this, entity client)
+{
+       //entity e = WaypointSprite_getviewentity(client);
+       entity axh = client.(AuxiliaryXhair[this.cnt]);
+       return axh.owner == this.owner; // cheaply check if the client's axh owner is the same as our real owner
+}
+
 .vector axh_prevorigin;
 .vector axh_prevcolors;
 
@@ -39,7 +46,8 @@ void UpdateAuxiliaryXhair(entity own, vector loc, vector clr, int axh_id)
        {
                axh = new(auxiliary_xhair);
                axh.cnt = axh_id;
-               axh.drawonlytoclient = own;
+               //axh.drawonlytoclient = own; // not spectatable
+               setcefc(axh, AuxiliaryXhair_customize);
                axh.owner = own;
                Net_LinkEntity(axh, false, 0, SendAuxiliaryXhair);
        }
@@ -68,6 +76,18 @@ void CSQCVehicleSetup(entity own, int vehicle_id)
 
        WriteHeader(MSG_ONE, TE_CSQC_VEHICLESETUP);
        WriteByte(MSG_ONE, vehicle_id);
+
+       if(vehicle_id == 0 || vehicle_id == HUD_NORMAL)
+       {
+               for(int i = 0; i < MAX_AXH; ++i)
+               {
+                       entity axh = own.(AuxiliaryXhair[i]);
+                       own.(AuxiliaryXhair[i]) = NULL;
+
+                       if(axh.owner == own && axh != NULL && !wasfreed(axh))
+                               delete(axh);
+               }
+       }
 }
 
 void vehicles_locktarget(entity this, float incr, float decr, float _lock_time)
@@ -429,6 +449,9 @@ void vehicles_reset_colors(entity this)
        this.avelocity = '0 0 0';
        this.velocity  = '0 0 0';
        this.effects   = eff;
+
+       Vehicle info = Vehicles_from(this.vehicleid);
+       info.vr_setcolors(info, this);
 }
 
 void vehicles_clearreturn(entity veh)
@@ -541,7 +564,7 @@ void vehicle_use(entity this, entity actor, entity trigger)
        else
                this.active = ACTIVE_ACTIVE;
 
-       if(this.active == ACTIVE_ACTIVE && !IS_DEAD(this) && !gameover)
+       if(this.active == ACTIVE_ACTIVE && !IS_DEAD(this) && !game_stopped)
        {
                LOG_DEBUG("Respawning vehicle: ", this.netname);
                if(this.effects & EF_NODRAW)
@@ -666,11 +689,11 @@ void vehicles_damage(entity this, entity inflictor, entity attacker, float damag
                        this.vehicle_shieldent.alpha = 0.75;
 
                        if(sound_allowed(MSG_BROADCAST, attacker))
-                               spamsound (this, CH_PAIN, "onslaught/ons_hit2.wav", VOL_BASE, ATTEN_NORM);   // FIXME: PLACEHOLDER
+                               spamsound (this, CH_PAIN, SND_ONS_HIT2, VOL_BASE, ATTEN_NORM);   // FIXME: PLACEHOLDER
                }
                else
                        if(sound_allowed(MSG_BROADCAST, attacker))
-                               spamsound (this, CH_PAIN, "onslaught/electricity_explode.wav", VOL_BASE, ATTEN_NORM);  // FIXME: PLACEHOLDER
+                               spamsound (this, CH_PAIN, SND_ONS_ELECTRICITY_EXPLODE, VOL_BASE, ATTEN_NORM);  // FIXME: PLACEHOLDER
 
        }
        else
@@ -678,7 +701,7 @@ void vehicles_damage(entity this, entity inflictor, entity attacker, float damag
                this.vehicle_health -= damage;
 
                if(sound_allowed(MSG_BROADCAST, attacker))
-                       spamsound (this, CH_PAIN, "onslaught/ons_hit2.wav", VOL_BASE, ATTEN_NORM);  // FIXME: PLACEHOLDER
+                       spamsound (this, CH_PAIN, SND_ONS_HIT2, VOL_BASE, ATTEN_NORM);  // FIXME: PLACEHOLDER
        }
 
        if(this.damageforcescale < 1 && this.damageforcescale > 0)
@@ -737,9 +760,10 @@ void vehicles_impact(entity this, float _minspeed, float _speedfac, float _maxpa
 }
 
 // vehicle enter/exit handling
-vector vehicles_findgoodexit(entity this, vector prefer_spot)
+vector vehicles_findgoodexit(entity this, entity player, vector prefer_spot)
 {
-       tracebox(this.origin + '0 0 32', STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), prefer_spot, MOVE_NORMAL, this.owner);
+       // TODO: we actually want the player's size here
+       tracebox(this.origin + '0 0 32', PL_MIN_CONST, PL_MAX_CONST, prefer_spot, MOVE_NORMAL, player);
        if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid)
                return prefer_spot;
 
@@ -751,7 +775,7 @@ vector vehicles_findgoodexit(entity this, vector prefer_spot)
                v = randomvec();
                v_z = 0;
                v = v2 + normalize(v) * mysize;
-               tracebox(v2, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), v, MOVE_NORMAL, this.owner);
+               tracebox(v2, PL_MIN_CONST, PL_MAX_CONST, v, MOVE_NORMAL, player);
                if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid)
                        return v;
        }
@@ -793,7 +817,7 @@ void vehicles_exit(entity vehic, bool eject)
                        WriteAngle(MSG_ONE, 0);
                }
 
-               setsize(player, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL));
+               setsize(player, STAT(PL_MIN, player), STAT(PL_MAX, player));
 
                player.takedamage               = DAMAGE_AIM;
                player.solid                    = SOLID_SLIDEBOX;
@@ -803,7 +827,7 @@ void vehicles_exit(entity vehic, bool eject)
                player.alpha                    = 1;
                player.PlayerPhysplug   = func_null;
                player.vehicle                  = NULL;
-               player.view_ofs         = STAT(PL_VIEW_OFS, NULL);
+               player.view_ofs         = STAT(PL_VIEW_OFS, player);
                player.event_damage     = PlayerDamage;
                player.hud                              = HUD_NORMAL;
                for(int slot = 0; slot < MAX_WEAPONSLOTS; ++ slot)
@@ -849,6 +873,9 @@ void vehicles_exit(entity vehic, bool eject)
 
        CSQCMODEL_AUTOINIT(vehic);
 
+       if(player)
+               player.oldorigin = player.origin; // player's location is set by the exit functions, so we need to do this after everything
+
        vehicles_exit_running = false;
 }
 
@@ -964,11 +991,12 @@ void vehicles_enter(entity pl, entity veh)
        veh.vehicle_hudmodel.viewmodelforclient = pl;
 
        pl.crouch = false;
-       pl.view_ofs = STAT(PL_VIEW_OFS, NULL);
-       setsize (pl, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL));
+       pl.view_ofs = STAT(PL_VIEW_OFS, pl);
+       setsize(pl, STAT(PL_MIN, pl), STAT(PL_MAX, pl));
 
        veh.event_damage        = vehicles_damage;
        veh.nextthink           = 0;
+       pl.items &= ~IT_USING_JETPACK;
        pl.angles                       = veh.angles;
        pl.takedamage           = DAMAGE_NO;
        pl.solid                        = SOLID_NOT;
@@ -1221,14 +1249,14 @@ bool vehicle_initialize(entity this, Vehicle info, bool nodrop)
                setattachment(this.vehicle_viewport, this.vehicle_hudmodel, info.tag_view);
        }
 
-       setsize(this, info.mins, info.maxs);
+       setsize(this, info.m_mins, info.m_maxs);
 
        info.vr_setup(info, this);
 
        if(!nodrop)
        {
                setorigin(this, this.origin);
-               tracebox(this.origin + '0 0 100', info.mins, info.maxs, this.origin - '0 0 10000', MOVE_WORLDONLY, this);
+               tracebox(this.origin + '0 0 100', info.m_mins, info.m_maxs, this.origin - '0 0 10000', MOVE_WORLDONLY, this);
                setorigin(this, trace_endpos);
        }