]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/vehicles/sv_vehicles.qc
Purge autocvars.qh from the codebase, cvars are defined in the headers of the feature...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / vehicles / sv_vehicles.qc
index 9a85e11455210ff3e14723792e638b8780bbcb2e..8adfb4f0c98f46206215fafbc52f258cae5c775b 100644 (file)
@@ -1,5 +1,16 @@
 #include "sv_vehicles.qh"
 
+#include <common/items/_mod.qh>
+#include <common/mapobjects/defs.qh>
+#include <common/mapobjects/teleporters.qh>
+#include <common/mapobjects/triggers.qh>
+#include <server/bot/api.qh>
+#include <server/client.qh>
+#include <server/damage.qh>
+#include <server/items/items.qh>
+#include <server/weapons/common.qh>
+#include <server/world.qh>
+
 bool SendAuxiliaryXhair(entity this, entity to, int sf)
 {
        WriteHeader(MSG_ENTITY, ENT_CLIENT_AUXILIARYXHAIR);
@@ -230,7 +241,7 @@ void vehicles_projectile_explode(entity this, entity toucher)
        PROJECTILE_TOUCH(this, toucher);
 
        this.event_damage = func_null;
-       RadiusDamage (this, this.realowner, this.shot_dmg, 0, this.shot_radius, this, NULL, this.shot_force, this.totalfrags, DMG_NOWEP, toucher);
+       RadiusDamage (this, this.realowner, this.shot_dmg, 0, this.shot_radius, this, NULL, this.shot_force, this.projectiledeathtype, DMG_NOWEP, toucher);
 
        delete(this);
 }
@@ -245,16 +256,14 @@ void vehicles_projectile_explode_use(entity this, entity actor, entity trigger)
        vehicles_projectile_explode(this, trigger);
 }
 
-entity vehicles_projectile(entity this, string _mzlfx, Sound _mzlsound,
+entity vehicles_projectile(entity this, entity _mzlfx, Sound _mzlsound,
                                                   vector _org, vector _vel,
                                                   float _dmg, float _radi, float _force,  float _size,
                                                   int _deahtype, float _projtype, float _health,
                                                   bool _cull, bool _clianim, entity _owner)
 {
-       TC(Sound, _mzlsound);
-       entity proj;
-
-       proj = spawn();
+    TC(Sound, _mzlsound);
+       entity proj = new(vehicles_projectile);
 
        PROJECTILE_MAKETRIGGER(proj);
        setorigin(proj, _org);
@@ -262,7 +271,7 @@ entity vehicles_projectile(entity this, string _mzlfx, Sound _mzlsound,
        proj.shot_dmg            = _dmg;
        proj.shot_radius          = _radi;
        proj.shot_force    = _force;
-       proj.totalfrags    = _deahtype;
+       proj.projectiledeathtype           = _deahtype;
        proj.solid                      = SOLID_BBOX;
        set_movetype(proj, MOVETYPE_FLYMISSILE);
        proj.flags = FL_PROJECTILE;
@@ -290,8 +299,8 @@ entity vehicles_projectile(entity this, string _mzlfx, Sound _mzlsound,
        if(_mzlsound != SND_Null)
                sound (this, CH_WEAPON_A, _mzlsound, VOL_BASE, ATTEN_NORM);
 
-       if(_mzlfx)
-               Send_Effect_(_mzlfx, proj.origin, proj.velocity, 1);
+       if(_mzlfx != EFFECT_Null)
+               Send_Effect(_mzlfx, proj.origin, proj.velocity, 1);
 
        setsize (proj, '-1 -1 -1' * _size, '1 1 1' * _size);
 
@@ -324,7 +333,7 @@ void vehicles_gib_think(entity this)
 
 entity vehicle_tossgib(entity this, entity _template, vector _vel, string _tag, bool _burn, bool _explode, float _maxtime, vector _rot)
 {
-       entity _gib = spawn();
+       entity _gib = new(vehicle_gib);
        _setmodel(_gib, _template.model);
        vector org = gettaginfo(this, gettagindex(this, _tag));
        setorigin(_gib, org);
@@ -369,8 +378,8 @@ bool vehicle_addplayerslot( entity _owner,
        _slot.vehicle_enter = _enterfunc;
        STAT(HUD, _slot) = _hud;
        _slot.vehicle_flags = VHF_PLAYERSLOT;
-       _slot.vehicle_viewport = spawn();
-       _slot.vehicle_hudmodel = spawn();
+       _slot.vehicle_viewport = new(vehicle_viewport);
+       _slot.vehicle_hudmodel = new(vehicle_hudmodel);
        _slot.vehicle_hudmodel.viewmodelforclient = _slot;
        _slot.vehicle_viewport.effects = (EF_ADDITIVE | EF_DOUBLESIDED | EF_FULLBRIGHT | EF_NODEPTHTEST | EF_NOGUNBOB | EF_NOSHADOW | EF_LOWPRECISION | EF_SELECTABLE | EF_TELEPORT_BIT);
 
@@ -450,7 +459,7 @@ void vehicles_reset_colors(entity this, entity player)
        this.velocity  = '0 0 0';
        this.effects   = eff;
 
-       Vehicle info = Vehicles_from(this.vehicleid);
+       Vehicle info = this.vehicledef; //REGISTRY_GET(Vehicles, this.vehicleid);
        info.vr_setcolors(info, this);
 }
 
@@ -683,7 +692,7 @@ void vehicles_damage(entity this, entity inflictor, entity attacker, float damag
        {
                if (wasfreed(this.vehicle_shieldent) || this.vehicle_shieldent == NULL)
                {
-                       this.vehicle_shieldent = spawn();
+                       this.vehicle_shieldent = new(vehicle_shieldent);
                        this.vehicle_shieldent.effects = EF_LOWPRECISION;
 
                        setmodel(this.vehicle_shieldent, MDL_VEH_SHIELD);
@@ -741,7 +750,7 @@ void vehicles_damage(entity this, entity inflictor, entity attacker, float damag
 
                antilag_clear(this, this);
 
-               Vehicle info = Vehicles_from(this.vehicleid);
+               Vehicle info = this.vehicledef; //REGISTRY_GET(Vehicles, this.vehicleid);
                info.vr_death(info, this);
                vehicles_setreturn(this);
        }
@@ -777,17 +786,12 @@ void vehicles_impact(entity this, float _minspeed, float _speedfac, float _maxpa
 
        if(this.play_time < time)
        {
-               float wc = vlen(this.velocity - this.oldvelocity);
-               //dprint("oldvel: ", vtos(this.oldvelocity), "\n");
-               //dprint("vel: ", vtos(this.velocity), "\n");
-               if(_minspeed < wc)
+               if(vdist(this.velocity - this.oldvelocity, >, _minspeed))
                {
+                       float wc = vlen(this.velocity - this.oldvelocity);
                        float take = min(_speedfac * wc, _maxpain);
-                       Damage (this, NULL, NULL, take, DEATH_FALL.m_id, DMG_NOWEP, this.origin, '0 0 0');
+                       Damage(this, NULL, NULL, take, DEATH_FALL.m_id, DMG_NOWEP, this.origin, '0 0 0');
                        this.play_time = time + 0.25;
-
-                       //dprint("wc: ", ftos(wc), "\n");
-                       //dprint("take: ", ftos(take), "\n");
                }
        }
 }
@@ -844,6 +848,7 @@ void vehicles_exit(entity vehic, bool eject)
                        WriteByte (MSG_ONE, SVC_SETVIEWPORT);
                        WriteEntity( MSG_ONE, player);
 
+                       // NOTE: engine networked
                        WriteByte (MSG_ONE, SVC_SETVIEWANGLES);
                        WriteAngle(MSG_ONE, 0);
                        WriteAngle(MSG_ONE, vehic.angles_y);
@@ -857,7 +862,7 @@ void vehicles_exit(entity vehic, bool eject)
                set_movetype(player, MOVETYPE_WALK);
                player.effects             &= ~EF_NODRAW;
                player.teleportable             = TELEPORT_NORMAL;
-               player.alpha                    = 1;
+               player.alpha                    = default_player_alpha;
                player.PlayerPhysplug   = func_null;
                player.vehicle                  = NULL;
                player.view_ofs                 = STAT(PL_VIEW_OFS, player);
@@ -924,19 +929,19 @@ void vehicles_touch(entity this, entity toucher)
        // Vehicle currently in use
        if(this.owner)
        {
-               if(!forbidWeaponUse(this.owner))
                if(toucher != NULL)
                if((this.origin_z + this.maxs_z) > (toucher.origin_z))
                if(vehicles_crushable(toucher))
+               if(!weaponLocked(this.owner))
                {
-                       if(vdist(this.velocity, >=, 30))
+                       if(vdist(this.velocity, >=, autocvar_g_vehicles_crush_minspeed))
                                Damage(toucher, this, this.owner, autocvar_g_vehicles_crush_dmg, DEATH_VH_CRUSH.m_id, DMG_NOWEP, '0 0 0', normalize(toucher.origin - this.origin) * autocvar_g_vehicles_crush_force);
 
                        return; // Dont do selfdamage when hitting "soft targets".
                }
 
                if(this.play_time < time) {
-                       Vehicle info = Vehicles_from(this.vehicleid);
+                       Vehicle info = this.vehicledef; //REGISTRY_GET(Vehicles, this.vehicleid);
                        info.vr_impact(info, this);
                }
 
@@ -981,7 +986,7 @@ void vehicles_enter(entity pl, entity veh)
        || (pl.vehicle)
        ) { return; }
 
-       Vehicle info = Vehicles_from(veh.vehicleid);
+       Vehicle info = veh.vehicledef; //REGISTRY_GET(Vehicles, veh.vehicleid);
 
        if(autocvar_g_vehicles_enter) // vehicle's touch function should handle this if entering via use key is disabled (TODO)
        if(veh.vehicle_flags & VHF_MULTISLOT)
@@ -1031,7 +1036,7 @@ void vehicles_enter(entity pl, entity veh)
 
        veh.vehicle_hudmodel.viewmodelforclient = pl;
 
-       pl.crouch = false;
+       UNSET_DUCKED(pl);
        pl.view_ofs = STAT(PL_VIEW_OFS, pl);
        setsize(pl, STAT(PL_MIN, pl), STAT(PL_MAX, pl));
 
@@ -1086,6 +1091,7 @@ void vehicles_enter(entity pl, entity veh)
                WriteByte (MSG_ONE, SVC_SETVIEWPORT);
                WriteEntity(MSG_ONE, veh.vehicle_viewport);
 
+               // NOTE: engine networked
                WriteByte (MSG_ONE, SVC_SETVIEWANGLES);
                if(veh.tur_head)
                {
@@ -1120,7 +1126,7 @@ void vehicles_think(entity this)
        if(this.owner)
                STAT(VEHICLESTAT_W2MODE, this.owner) = STAT(VEHICLESTAT_W2MODE, this);
 
-       Vehicle info = Vehicles_from(this.vehicleid);
+       Vehicle info = this.vehicledef; //REGISTRY_GET(Vehicles, this.vehicleid);
        info.vr_think(info, this);
 
        vehicles_painframe(this);
@@ -1193,7 +1199,7 @@ void vehicles_spawn(entity this)
        });
 
 
-       Vehicle info = Vehicles_from(this.vehicleid);
+       Vehicle info = this.vehicledef; //REGISTRY_GET(Vehicles, this.vehicleid);
        info.vr_spawn(info, this);
 
        vehicles_reset_colors(this, NULL);
@@ -1210,10 +1216,7 @@ bool vehicle_initialize(entity this, Vehicle info, bool nodrop)
                return false;
 
        if(!this.tur_head)
-       {
                info.vr_precache(info);
-               IL_PUSH(g_vehicles, this);
-       }
 
        if(this.targetname && this.targetname != "")
        {
@@ -1261,6 +1264,7 @@ bool vehicle_initialize(entity this, Vehicle info, bool nodrop)
        this.damagedbycontents          = true;
        IL_PUSH(g_damagedbycontents, this);
        this.vehicleid                          = info.vehicleid;
+       this.vehicledef                         = info;
        this.PlayerPhysplug                     = info.PlayerPhysplug;
        this.event_damage                       = func_null;
        this.event_heal                         = func_null;