_player.view_ofs = PL_VIEW_OFS;
_player.event_damage = PlayerDamage;
_player.hud = HUD_NORMAL;
- _player.switchweapon = _vehicle.switchweapon;
+ PS(_player).m_switchweapon = _vehicle.m_switchweapon;
_player.last_vehiclecheck = time + 3;
_player.vehicle_enter_delay = time + 2;
veh.colormap = pl.colormap;
if(veh.tur_head)
veh.tur_head.colormap = pl.colormap;
- veh.switchweapon = pl.switchweapon;
+ veh.m_switchweapon = PS(pl).m_switchweapon;
pl.hud = veh.vehicleid;
pl.PlayerPhysplug = veh.PlayerPhysplug;