]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/vehicles/sv_vehicles.qh
Add a function to skip certain target fields when using an entity's targets so they...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / vehicles / sv_vehicles.qh
index 6c2074f4a7d901aaa97a16513d38916a385e623a..0d707b52fc15af238e7f156772b12a0d58f929fb 100644 (file)
@@ -12,6 +12,7 @@ AUTOCVAR(g_vehicles_steal, bool, true, "allow stealing enemy vehicles in teampla
 AUTOCVAR(g_vehicles_steal_show_waypoint, bool, true, "show a waypoint above the thief");
 float autocvar_g_vehicles_crush_dmg = 70;
 float autocvar_g_vehicles_crush_force = 50;
+float autocvar_g_vehicles_crush_minspeed = 100;
 bool autocvar_g_vehicles_delayspawn = true;
 float autocvar_g_vehicles_delayspawn_jitter = 10;
 float autocvar_g_vehicles_allow_bots;
@@ -100,7 +101,7 @@ float vehicles_exit_running;
        ply.vehicle_##fld = (vehi.vehicle_##fld / autocvar_g_vehicle_##vhname##_##fld) * 100
 
 #define VEHICLE_UPDATE_PLAYER_RESOURCE(ply,vehi,fld,vhname,res) \
-       ply.vehicle_##fld = (GetResourceAmount(vehi, res) / autocvar_g_vehicle_##vhname##_##fld) * 100
+       ply.vehicle_##fld = (GetResource(vehi, res) / autocvar_g_vehicle_##vhname##_##fld) * 100
 
 .float vehicle_enter_delay; // prevent players jumping to and from vehicles instantly