const float VHSF_NORMAL = 0;
const float VHSF_FACTORY = 2;
-.int hud = _STAT(HUD);
.float dmg_time;
.float play_time;
// vehicle functions
.void(int _spawnflag) vehicle_spawn; /// Vehicles custom fucntion to be efecuted when vehicle (re)spawns
.bool(entity this, int _imp) vehicles_impulse;
-.int vehicle_weapon2mode = _STAT(VEHICLESTAT_W2MODE);
.void(entity this, int exit_flags) vehicle_exit;
.bool(entity this, entity player) vehicle_enter;
const int VHEF_NORMAL = 0; /// User pressed exit key