-#ifndef VEHICLES_DEF_H
-#define VEHICLES_DEF_H
+#pragma once
#ifdef SVQC
#include <common/turrets/sv_turrets.qh>
bool autocvar_g_vehicles_delayspawn = true;
float autocvar_g_vehicles_delayspawn_jitter = 10;
float autocvar_g_vehicles_allow_bots;
+int autocvar_g_vehicles_exit_attempts = 25;
+float autocvar_g_vehicles_thinkrate = 0.1;
AUTOCVAR(g_vehicles_teams, bool, true, "allow team specific vehicles");
float autocvar_g_vehicles_teleportable;
bool vehicle_initialize(entity this, Vehicle info, float nodrop);
bool vehicle_impulse(entity this, int imp);
bool vehicles_crushable(entity e);
+float vehicle_altitude(entity this, float amax);
+
+IntrusiveList g_vehicle_returners;
+STATIC_INIT(g_vehicle_returners) { g_vehicle_returners = IL_NEW(); }
-#endif
#endif