]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/vehicles/unit/racer.qc
Fix TRUE/FALSE usage
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / vehicles / unit / racer.qc
index 89d5f30275dcd4c4db46ac1421dd82c7f01bc9e0..ca3c76a9f7a0a6a4b3138cfedd6568e566dad021 100644 (file)
@@ -13,7 +13,7 @@ REGISTER_VEHICLE(
 );
 #else
 #ifdef SVQC
-float autocvar_g_vehicle_racer;
+bool autocvar_g_vehicle_racer;
 
 float autocvar_g_vehicle_racer_speed_afterburn;
 float autocvar_g_vehicle_racer_afterburn_cost;
@@ -33,7 +33,7 @@ float autocvar_g_vehicle_racer_springlength;
 float autocvar_g_vehicle_racer_upforcedamper;
 float autocvar_g_vehicle_racer_friction;
 
-var float autocvar_g_vehicle_racer_water_time = 5;
+float autocvar_g_vehicle_racer_water_time = 5;
 
 float autocvar_g_vehicle_racer_hovertype;
 float autocvar_g_vehicle_racer_hoverpower;
@@ -149,7 +149,7 @@ void racer_fire_cannon(string tagname)
        bolt = vehicles_projectile("wakizashi_gun_muzzleflash", "weapons/lasergun_fire.wav",
                                                   v, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed,
                                                   autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force,  0,
-                                                  DEATH_VH_WAKI_GUN, PROJECTILE_WAKICANNON, 0, TRUE, TRUE, self.owner);
+                                                  DEATH_VH_WAKI_GUN, PROJECTILE_WAKICANNON, 0, true, true, self.owner);
 
        // Fix z-aim (for chase mode)
        v = normalize(trace_endpos - bolt.origin);
@@ -266,7 +266,7 @@ void racer_fire_rocket(string tagname, entity trg)
        entity rocket = rocket = vehicles_projectile("wakizashi_rocket_launch", "weapons/rocket_fire.wav",
                                                   v, v_forward * autocvar_g_vehicle_racer_rocket_speed,
                                                   autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3,
-                                                  DEATH_VH_WAKI_ROCKET, PROJECTILE_WAKIROCKET, 20, FALSE, FALSE, self.owner);
+                                                  DEATH_VH_WAKI_ROCKET, PROJECTILE_WAKIROCKET, 20, false, false, self.owner);
 
        rocket.lip                        = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
        rocket.wait                      = autocvar_g_vehicle_racer_rocket_turnrate;
@@ -472,13 +472,13 @@ float racer_frame()
        player.vehicle_reload1 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100);
 
        if(racer.vehicle_flags  & VHF_SHIELDREGEN)
-               vehicles_regen(racer.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime, TRUE);
+               vehicles_regen(racer.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime, true);
 
        if(racer.vehicle_flags  & VHF_HEALTHREGEN)
-               vehicles_regen(racer.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime, FALSE);
+               vehicles_regen(racer.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime, false);
 
        if(racer.vehicle_flags  & VHF_ENERGYREGEN)
-               vehicles_regen(racer.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime, FALSE);
+               vehicles_regen(racer.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime, false);
 
 
        VEHICLE_UPDATE_PLAYER(player, health, racer);
@@ -610,7 +610,7 @@ void racer_deadtouch()
 void spawnfunc_vehicle_racer()
 {
        if(!autocvar_g_vehicle_racer) { remove(self); return; }
-       if(!vehicle_initialize(VEH_RACER, FALSE)) { remove(self); return; }
+       if(!vehicle_initialize(VEH_RACER, false)) { remove(self); return; }
 }
 
 float v_racer(float req)
@@ -621,7 +621,7 @@ float v_racer(float req)
                {
                        if(autocvar_g_vehicle_racer_bouncepain)
                                vehicles_impact(autocvar_g_vehicle_racer_bouncepain_x, autocvar_g_vehicle_racer_bouncepain_y, autocvar_g_vehicle_racer_bouncepain_z);
-                       return TRUE;
+                       return true;
                }
                case VR_ENTER:
                {
@@ -632,11 +632,11 @@ float v_racer(float req)
                        if(self.owner.flagcarried)
                           setorigin(self.owner.flagcarried, '-190 0 96');
                           
-                       return TRUE;
+                       return true;
                }
                case VR_THINK:
                {
-                       return TRUE;
+                       return true;
                }
                case VR_DEATH:
                {
@@ -665,7 +665,7 @@ float v_racer(float req)
                        self.think = racer_blowup_think;
                        self.nextthink = time;
        
-                       return TRUE;
+                       return true;
                }
                case VR_SPAWN:
                {
@@ -702,7 +702,7 @@ float v_racer(float req)
                        self.vehicle_health = autocvar_g_vehicle_racer_health;
                        self.vehicle_shield = autocvar_g_vehicle_racer_shield;
                        
-                       return TRUE;
+                       return true;
                }
                case VR_SETUP:
                {
@@ -725,7 +725,7 @@ float v_racer(float req)
                        self.vehicle_shield = autocvar_g_vehicle_racer_shield;
                        self.max_health = self.vehicle_health;
                                
-                       return TRUE;
+                       return true;
                }
                case VR_PRECACHE:
                {
@@ -739,11 +739,11 @@ float v_racer(float req)
                        precache_model ("models/vhshield.md3");
                        precache_model ("models/vehicles/wakizashi.dpm");
                        precache_model ("models/vehicles/wakizashi_cockpit.dpm");
-                       return TRUE;
+                       return true;
                }
        }
 
-       return TRUE;
+       return true;
 }
 
 #endif // SVQC
@@ -762,7 +762,7 @@ float v_racer(float req)
                case VR_HUD:
                {
                        if(autocvar_r_letterbox)
-                               return TRUE;
+                               return true;
 
                        vector picsize, hudloc = '0 0 0', pic2size, picloc;
 
@@ -888,21 +888,21 @@ float v_racer(float req)
 
                                drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), waki_xhair, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
                        }
-                       return TRUE;
+                       return true;
                }
                case VR_SETUP:
                {
                        AuxiliaryXhair[0].axh_image = "gfx/vehicles/axh-bracket.tga";
                        AuxiliaryXhair[0].axh_scale = 0.25;
-                       return TRUE;
+                       return true;
                }
                case VR_PRECACHE:
                {
-                       return TRUE;
+                       return true;
                }
        }
 
-       return TRUE;
+       return true;
 }
 
 #endif // CSQC