-#ifdef REGISTER_VEHICLE
-REGISTER_VEHICLE(
+#ifndef VEHICLE_SPIDERBOT
+#define VEHICLE_SPIDERBOT
+#ifndef MENUQC
+int v_spiderbot(int);
+#endif
+REGISTER_VEHICLE_SIMPLE(
/* VEH_##id */ SPIDERBOT,
-/* function */ v_spiderbot,
/* spawnflags */ VHF_DMGSHAKE,
/* mins,maxs */ '-75 -75 10', '75 75 125',
/* model */ "models/vehicles/spiderbot.dpm",
/* tags */ "tag_head", "tag_hud", "",
/* netname */ "spiderbot",
/* fullname */ _("Spiderbot")
-);
-#else
+) {
+ this.m_icon = "vehicle_spider";
+#ifndef MENUQC
+ this.vehicle_func = v_spiderbot;
+#endif
+}
+#endif
+
+#ifdef IMPLEMENTATION
const int SBRM_FIRST = 1;
const int SBRM_VOLLY = 1;
vector autocvar_g_vehicle_spiderbot_bouncepain;
void spiderbot_rocket_artillery()
-{
+{SELFPARAM();
self.nextthink = time;
UpdateCSQCProjectile(self);
}
void spiderbot_rocket_unguided()
-{
+{SELFPARAM();
vector newdir, olddir;
self.nextthink = time;
}
void spiderbot_rocket_guided()
-{
+{SELFPARAM();
vector newdir, olddir;
self.nextthink = time;
}
void spiderbot_guide_release()
-{
+{SELFPARAM();
entity rkt;
rkt = findchainentity(realowner, self.owner);
if(!rkt)
}
void spiderbot_rocket_do()
-{
+{SELFPARAM();
vector v;
entity rocket = world;
if(self.wait != -10)
if(!self.owner.BUTTON_ATCK2)
return;
-
+
if(forbidWeaponUse(self.owner))
return;
switch(self.vehicle_weapon2mode)
{
case SBRM_VOLLY:
- rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
+ rocket = vehicles_projectile(EFFECT_SPIDERBOT_ROCKETLAUNCH.eent_eff_name, W_Sound("rocket_fire"),
v, normalize(randomvec() * autocvar_g_vehicle_spiderbot_rocket_spread + v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, true, self.owner);
self.wait = -10;
break;
case SBRM_GUIDE:
- rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
+ rocket = vehicles_projectile(EFFECT_SPIDERBOT_ROCKETLAUNCH.eent_eff_name, W_Sound("rocket_fire"),
v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, false, self.owner);
break;
case SBRM_ARTILLERY:
- rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
+ rocket = vehicles_projectile(EFFECT_SPIDERBOT_ROCKETLAUNCH.eent_eff_name, W_Sound("rocket_fire"),
v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, true, self.owner);
.float jump_delay;
float spiderbot_frame()
-{
+{SELFPARAM();
vector ad, vf;
entity player, spider;
float ftmp;
player = self;
spider = self.vehicle;
- self = spider;
+ setself(spider);
vehicles_painframe();
vector v;
spider.misc_bulletcounter += 1;
- self = player;
+ setself(player);
gun = (spider.misc_bulletcounter % 2) ? spider.gun1 : spider.gun2;
fireBullet(v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_solidpenetration,
autocvar_g_vehicle_spiderbot_minigun_damage, autocvar_g_vehicle_spiderbot_minigun_force, DEATH_VH_SPID_MINIGUN, 0);
- sound (gun, CH_WEAPON_A, "weapons/uzi_fire.wav", VOL_BASE, ATTEN_NORM);
- //trailparticles(self, particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
- pointparticles(particleeffectnum("spiderbot_minigun_muzzleflash"), v, v_forward * 2500, 1);
+ sound (gun, CH_WEAPON_A, W_Sound("uzi_fire"), VOL_BASE, ATTEN_NORM);
+ //trailparticles(self, _particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
+ pointparticles(particleeffectnum(EFFECT_SPIDERBOT_MINIGUN_MUZZLEFLASH), v, v_forward * 2500, 1);
- self = spider;
+ setself(spider);
spider.vehicle_ammo1 -= autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
spider.tur_head.attack_finished_single = time + autocvar_g_vehicle_spiderbot_minigun_refire;
if(self.vehicle_flags & VHF_HASSHIELD)
VEHICLE_UPDATE_PLAYER(player, shield, spiderbot);
- self = player;
+ setself(player);
return 1;
}
void spiderbot_exit(float eject)
-{
+{SELFPARAM();
entity e;
vector spot;
}
void spiderbot_headfade()
-{
+{SELFPARAM();
self.think = spiderbot_headfade;
self.nextthink = self.fade_time;
self.alpha = 1 - (time - self.fade_time) * self.fade_rate;
{
if(self.alpha > 0.1)
{
- sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
- Send_Effect("explosion_big", self.origin + '0 0 100', '0 0 0', 1);
+ sound (self, CH_SHOTS, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM);
+ Send_Effect(EFFECT_EXPLOSION_BIG, self.origin + '0 0 100', '0 0 0', 1);
}
remove(self);
}
}
void spiderbot_blowup()
-{
+{SELFPARAM();
if(self.cnt > time)
{
if(random() < 0.1)
{
- sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
- Send_Effect("explosion_small", randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
+ sound (self, CH_SHOTS, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM);
+ Send_Effect(EFFECT_EXPLOSION_SMALL, randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
}
self.nextthink = time + 0.1;
return;
}
bool spiderbot_impulse(int _imp)
-{
+{SELFPARAM();
switch(_imp)
{
case 1:
}
void spawnfunc_vehicle_spiderbot()
-{
+{SELFPARAM();
if(!autocvar_g_vehicle_spiderbot) { remove(self); return; }
if(!vehicle_initialize(VEH_SPIDERBOT, false)) { remove(self); return; }
}
float v_spiderbot(float req)
-{
+{SELFPARAM();
switch(req)
{
case VR_IMPACT:
{
if(autocvar_g_vehicle_spiderbot_bouncepain)
vehicles_impact(autocvar_g_vehicle_spiderbot_bouncepain_x, autocvar_g_vehicle_spiderbot_bouncepain_y, autocvar_g_vehicle_spiderbot_bouncepain_z);
-
+
return true;
}
case VR_ENTER:
setattachment(self.owner.flagcarried, self.tur_head, "");
setorigin(self.owner.flagcarried, '-20 0 120');
}
-
+
return true;
}
case VR_THINK:
{
if(self.flags & FL_ONGROUND)
movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
-
+
return true;
}
case VR_DEATH:
self.colormod = self.tur_head.colormod = '-1 -1 -1';
self.frame = 10;
self.movetype = MOVETYPE_TOSS;
-
+
CSQCModel_UnlinkEntity(); // networking the death scene would be a nightmare
return true;
self.damageforcescale = 0.03;
self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
-
+
self.PlayerPhysplug = spiderbot_frame;
return true;
precache_model ("models/vehicles/spiderbot_cockpit.dpm");
precache_model ( "models/uziflash.md3");
- precache_sound ("weapons/uzi_fire.wav" );
- precache_sound ("weapons/rocket_impact.wav");
+ precache_sound (W_Sound("uzi_fire") );
+ precache_sound (W_Sound("rocket_impact"));
precache_sound ("vehicles/spiderbot_die.wav");
precache_sound ("vehicles/spiderbot_idle.wav");
default: crosshair = vCROSS_BURST;
}
- Vehicles_drawHUD("vehicle_spider", "vehicle_spider_weapon1", "vehicle_spider_weapon2",
+ Vehicles_drawHUD(VEH_SPIDERBOT.m_icon, "vehicle_spider_weapon1", "vehicle_spider_weapon2",
"vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
"vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color,
crosshair);
{
AuxiliaryXhair[0].axh_image = vCROSS_HINT; // Minigun1
AuxiliaryXhair[1].axh_image = vCROSS_HINT; // Minigun2
-
+
return true;
}
case VR_PRECACHE: