/** (CLIENT) logic to run every frame */
METHOD(Vehicle, vr_hud, void(Vehicle this)) { }
/** (CLIENT) logic to run every frame */
- METHOD(Vehicle, vr_crosshair, void(Vehicle this)) { }
+ METHOD(Vehicle, vr_crosshair, void(Vehicle thisveh, entity player)) { }
ENDCLASS(Vehicle)
// vehicle spawn flags (need them here for common registrations)