METHOD(Vehicle, vr_spawn, void(Vehicle this, entity instance)) { }
/** (SERVER) called when a vehicle hits something */
METHOD(Vehicle, vr_impact, void(Vehicle this, entity instance)) { }
METHOD(Vehicle, vr_spawn, void(Vehicle this, entity instance)) { }
/** (SERVER) called when a vehicle hits something */
METHOD(Vehicle, vr_impact, void(Vehicle this, entity instance)) { }