player.event_damage = PlayerDamage;
player.hud = HUD_NORMAL;
player.teleportable = TELEPORT_NORMAL;
- player.switchweapon = gunner.switchweapon;
+ PS(player).m_switchweapon = gunner.m_switchweapon;
player.vehicle_enter_delay = time + 2;
fixedmakevectors(vehic.angles);
RemoveGrapplingHook(player);
- gunner.switchweapon = player.switchweapon;
+ gunner.m_switchweapon = PS(player).m_switchweapon;
gunner.vehicle_exit = bumblebee_gunner_exit;
gunner.vehicle_hudmodel.viewmodelforclient = player;