-#ifndef VEHICLE_BUMBLEBEE_WEAPONS_H
-#define VEHICLE_BUMBLEBEE_WEAPONS_H
-
-#include <common/weapons/all.qh>
-
-#endif
+#include "bumblebee_weapons.qh"
#ifdef IMPLEMENTATION
#ifdef SVQC
-float autocvar_g_vehicle_bumblebee_cannon_cost;
-float autocvar_g_vehicle_bumblebee_cannon_damage;
-float autocvar_g_vehicle_bumblebee_cannon_radius;
-float autocvar_g_vehicle_bumblebee_cannon_refire;
-float autocvar_g_vehicle_bumblebee_cannon_speed;
-float autocvar_g_vehicle_bumblebee_cannon_spread;
-float autocvar_g_vehicle_bumblebee_cannon_force;
-
-bool bumble_raygun_send(entity this, entity to, int sf);
-
-void bumblebee_fire_cannon(entity _gun, string _tagname, entity _owner)
+void bumblebee_fire_cannon(entity this, entity _gun, string _tagname, entity _owner)
{
vector v = gettaginfo(_gun, gettagindex(_gun, _tagname));
- vehicles_projectile(EFFECT_BIGPLASMA_MUZZLEFLASH.eent_eff_name, SND(VEH_BUMBLEBEE_FIRE),
+ vehicles_projectile(this, EFFECT_BIGPLASMA_MUZZLEFLASH.eent_eff_name, SND_VEH_BUMBLEBEE_FIRE,
v, normalize(v_forward + randomvec() * autocvar_g_vehicle_bumblebee_cannon_spread) * autocvar_g_vehicle_bumblebee_cannon_speed,
autocvar_g_vehicle_bumblebee_cannon_damage, autocvar_g_vehicle_bumblebee_cannon_radius, autocvar_g_vehicle_bumblebee_cannon_force, 0,
DEATH_VH_BUMB_GUN.m_id, PROJECTILE_BUMBLE_GUN, 0, true, true, _owner);