_vtmp1 += randomvec() * (_len * 0.2) * (frametime * 10); //this.raygun_l3;
Draw_CylindricLine(_vtmp2, _vtmp1, sz, "gfx/colors/white.tga", 1, 1, this.colormod, al, df, view_origin);
_vtmp1 += randomvec() * (_len * 0.2) * (frametime * 10); //this.raygun_l3;
Draw_CylindricLine(_vtmp2, _vtmp1, sz, "gfx/colors/white.tga", 1, 1, this.colormod, al, df, view_origin);