-float autocvar_g_vehicle_bumblebee_cannon_cost;
-float autocvar_g_vehicle_bumblebee_cannon_damage;
-float autocvar_g_vehicle_bumblebee_cannon_radius;
-float autocvar_g_vehicle_bumblebee_cannon_refire;
-float autocvar_g_vehicle_bumblebee_cannon_speed;
-float autocvar_g_vehicle_bumblebee_cannon_spread;
-float autocvar_g_vehicle_bumblebee_cannon_force;
-
-bool bumble_raygun_send(entity this, entity to, int sf);
-
-void bumblebee_fire_cannon(entity _gun, string _tagname, entity _owner)
+void bumblebee_fire_cannon(entity this, entity _gun, string _tagname, entity _owner)