float autocvar_g_vehicle_racer_water_time = 5;
-float autocvar_g_vehicle_racer_collision_multiplier = 0.05;
+//float autocvar_g_vehicle_racer_collision_multiplier = 0.05;
// 0 = hover, != 0 = maglev
int autocvar_g_vehicle_racer_hovertype = 0;
entity vehic = this.vehicle;
return = true;
- if(intermission_running)
+ if(gameover)
{
vehic.solid = SOLID_NOT;
vehic.takedamage = DAMAGE_NO;