/* spawnflags */ ATTRIB(Racer, spawnflags, int, VHF_DMGSHAKE | VHF_DMGROLL);
/* mins */ ATTRIB(Racer, mins, vector, '-120 -120 -40' * 0.5);
/* maxs */ ATTRIB(Racer, maxs, vector, '120 120 40' * 0.5);
+/* view offset*/ ATTRIB(Racer, view_ofs, vector, '0 0 50');
+/* view dist */ ATTRIB(Racer, height, float, 200);
/* model */ ATTRIB(Racer, mdl, string, "models/vehicles/wakizashi.dpm");
/* model */ ATTRIB(Racer, model, string, "models/vehicles/wakizashi.dpm");
/* head_model */ ATTRIB(Racer, head_model, string, "null");
#include "racer_weapon.qc"
#ifdef SVQC
-#include "../../effects/effects.qh"
-#include "../../triggers/trigger/impulse.qh"
+#include <common/triggers/trigger/impulse.qh>
bool autocvar_g_vehicle_racer;
.float racer_watertime;
-var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
+var vector racer_force_from_tag(entity this, string tag_name, float spring_length, float max_power);
-void racer_align4point(float _delta)
-{SELFPARAM();
+void racer_align4point(entity this, float _delta)
+{
vector push_vector;
float fl_push, fr_push, bl_push, br_push;
- push_vector = racer_force_from_tag("tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
+ push_vector = racer_force_from_tag(this, "tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
fr_push = force_fromtag_normpower;
- //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
+ //vehicles_sweap_collision(force_fromtag_origin, this.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
- push_vector += racer_force_from_tag("tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
+ push_vector += racer_force_from_tag(this, "tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
fl_push = force_fromtag_normpower;
- //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
+ //vehicles_sweap_collision(force_fromtag_origin, this.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
- push_vector += racer_force_from_tag("tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
+ push_vector += racer_force_from_tag(this, "tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
br_push = force_fromtag_normpower;
- //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
+ //vehicles_sweap_collision(force_fromtag_origin, this.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
- push_vector += racer_force_from_tag("tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
+ push_vector += racer_force_from_tag(this, "tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
bl_push = force_fromtag_normpower;
- //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
+ //vehicles_sweap_collision(force_fromtag_origin, this.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
- self.velocity += push_vector * _delta;
+ this.velocity += push_vector * _delta;
float uforce = autocvar_g_vehicle_racer_upforcedamper;
- int cont = pointcontents(self.origin - '0 0 64');
+ int cont = pointcontents(this.origin - '0 0 64');
if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
{
uforce = autocvar_g_vehicle_racer_water_upforcedamper;
- if(self.owner.BUTTON_CROUCH && time < self.air_finished)
- self.velocity_z += 30;
+ if(this.owner.BUTTON_CROUCH && time < this.air_finished)
+ this.velocity_z += 30;
else
- self.velocity_z += 200;
+ this.velocity_z += 200;
}
// Anti ocilation
- if(self.velocity_z > 0)
- self.velocity_z *= 1 - uforce * _delta;
+ if(this.velocity_z > 0)
+ this.velocity_z *= 1 - uforce * _delta;
push_vector_x = (fl_push - bl_push);
push_vector_x += (fr_push - br_push);
push_vector_z *= 360;
// Apply angle diffrance
- self.angles_z += push_vector_z * _delta;
- self.angles_x += push_vector_x * _delta;
+ this.angles_z += push_vector_z * _delta;
+ this.angles_x += push_vector_x * _delta;
// Apply stabilizer
- self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
- self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
+ this.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
+ this.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
}
-void racer_fire_rocket_aim(string tagname, entity trg)
+void racer_fire_rocket_aim(entity player, string tagname, entity trg)
{
- SELFPARAM();
- vector v = gettaginfo(self, gettagindex(self, tagname));
- racer_fire_rocket(v, v_forward, trg);
+ entity racer = player.vehicle;
+ vector v = gettaginfo(racer, gettagindex(racer, tagname));
+ racer_fire_rocket(player, v, v_forward, trg);
}
float racer_frame()
racer = self.vehicle;
setself(racer);
- vehicles_painframe();
+ vehicles_frame(racer, player);
if(pointcontents(racer.origin) != CONTENT_WATER)
racer.air_finished = time + autocvar_g_vehicle_racer_water_time;
- if(racer.deadflag != DEAD_NO)
+ if(IS_DEAD(racer))
{
setself(player);
player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
return 1;
}
- racer_align4point(PHYS_INPUT_TIMELENGTH);
+ racer_align4point(self, PHYS_INPUT_TIMELENGTH);
player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
//racer.velocity_z = ftmp;
int cont = pointcontents(racer.origin);
- if(vlen(player.movement) != 0)
+ if(player.movement)
{
if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
{
{
#ifdef SVQC
if(time - racer.wait > 0.2)
- pointparticles(particleeffectnum(EFFECT_RACER_BOOSTER), self.origin - v_forward * 32, v_forward * vlen(self.velocity), 1);
+ pointparticles(EFFECT_RACER_BOOSTER, self.origin - v_forward * 32, v_forward * vlen(self.velocity), 1);
#endif
racer.wait = time;
{
traceline(racer.origin, racer.origin - '0 0 256', MOVE_NORMAL, self);
if(trace_fraction != 1.0)
- pointparticles(particleeffectnum(EFFECT_SMOKE_SMALL), trace_endpos, '0 0 0', 1);
+ pointparticles(EFFECT_SMOKE_SMALL, trace_endpos, '0 0 0', 1);
racer.invincible_finished = time + 0.1 + (random() * 0.1);
}
// Fix z-aim (for chase mode)
crosshair_trace(player);
w_shotdir.z = normalize(trace_endpos - org).z * 0.5;
- wep1.wr_think(wep1, self, true, false);
+ .entity weaponentity = weaponentities[0];
+ wep1.wr_think(wep1, self, weaponentity, 1);
}
if(autocvar_g_vehicle_racer_rocket_locktarget)
{
- vehicles_locktarget((1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
+ vehicles_locktarget(self, (1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
(1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime,
autocvar_g_vehicle_racer_rocket_locked_time);
if(racer.misc_bulletcounter == 1)
{
- racer_fire_rocket_aim("tag_rocket_r", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
+ racer_fire_rocket_aim(player, "tag_rocket_r", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
player.vehicle_ammo2 = 50;
}
else if(racer.misc_bulletcounter == 2)
{
- racer_fire_rocket_aim("tag_rocket_l", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
+ racer_fire_rocket_aim(player, "tag_rocket_l", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
racer.lock_strength = 0;
racer.lock_target = world;
racer.misc_bulletcounter = 0;
}
else
{
- if(vlen(self.velocity) > 2 * autocvar_sv_maxairspeed)
+ if(vdist(self.velocity, >, 2 * autocvar_sv_maxairspeed))
{
self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed * 2;
self.owner.velocity_z += 200;
autocvar_g_vehicle_racer_blowup_edgedamage,
autocvar_g_vehicle_racer_blowup_radius, world, world,
autocvar_g_vehicle_racer_blowup_forceintensity,
- DEATH_VH_WAKI_DEATH, world);
+ DEATH_VH_WAKI_DEATH.m_id, world);
self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
self.think = vehicles_spawn;
self.lastpushtime = time;
if(!pushdeltatime) return;
- tracebox(self.move_origin, self.mins, self.maxs, self.move_origin - ('0 0 1' * getstatf(STAT_VEH_RACER_SPRINGLENGTH)), MOVE_NOMONSTERS, self);
+ tracebox(self.move_origin, self.mins, self.maxs, self.move_origin - ('0 0 1' * STAT(VEH_RACER_SPRINGLENGTH)), MOVE_NOMONSTERS, self);
- vector df = self.move_velocity * -getstatf(STAT_VEH_RACER_FRICTION);
- df_z += (1 - trace_fraction) * getstatf(STAT_VEH_RACER_HOVERPOWER) + sin(time * 2) * (getstatf(STAT_VEH_RACER_SPRINGLENGTH) * 2);
+ vector df = self.move_velocity * -STAT(VEH_RACER_FRICTION);
+ df_z += (1 - trace_fraction) * STAT(VEH_RACER_HOVERPOWER) + sin(time * 2) * (STAT(VEH_RACER_SPRINGLENGTH) * 2);
- float forced = getstatf(STAT_VEH_RACER_UPFORCEDAMPER);
+ float forced = STAT(VEH_RACER_UPFORCEDAMPER);
int cont = pointcontents(self.move_origin - '0 0 64');
if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
{
- forced = getstatf(STAT_VEH_RACER_WATER_UPFORCEDAMPER);
+ forced = STAT(VEH_RACER_WATER_UPFORCEDAMPER);
self.move_velocity_z += 200;
}
if(self.move_velocity_z > 0)
self.move_velocity_z *= 1 - forced * pushdeltatime;
- self.move_angles_x *= 1 - (getstatf(STAT_VEH_RACER_ANGLESTABILIZER) * pushdeltatime);
- self.move_angles_z *= 1 - (getstatf(STAT_VEH_RACER_ANGLESTABILIZER) * pushdeltatime);
+ self.move_angles_x *= 1 - (STAT(VEH_RACER_ANGLESTABILIZER) * pushdeltatime);
+ self.move_angles_z *= 1 - (STAT(VEH_RACER_ANGLESTABILIZER) * pushdeltatime);
Movetype_Physics_MatchServer(false);
}
#endif
#endif
- METHOD(Racer, vr_impact, void(Racer thisveh))
+ METHOD(Racer, vr_impact, void(Racer thisveh, entity instance))
{
#ifdef SVQC
if(autocvar_g_vehicle_racer_bouncepain)
#endif
}
- METHOD(Racer, vr_enter, void(Racer thisveh))
+ METHOD(Racer, vr_enter, void(Racer thisveh, entity instance))
{
#ifdef SVQC
self.movetype = MOVETYPE_BOUNCE;
#endif
}
- METHOD(Racer, vr_spawn, void(Racer thisveh))
+ METHOD(Racer, vr_spawn, void(Racer thisveh, entity instance))
{
#ifdef SVQC
if(self.scale != 0.5)
#endif
}
- METHOD(Racer, vr_death, void(Racer thisveh))
+ METHOD(Racer, vr_death, void(Racer thisveh, entity instance))
{
#ifdef SVQC
self.SendEntity = func_null; // stop networking this racer (for now)
Vehicles_drawCrosshair(vCROSS_GUIDE);
}
#endif
- METHOD(Racer, vr_setup, void(Racer thisveh))
+ METHOD(Racer, vr_setup, void(Racer thisveh, entity instance))
{
#ifdef SVQC
self.vehicle_exit = racer_exit;