#pragma once
+
+#include "racer_weapon.qh"
+
+CLASS(Racer, Vehicle)
+/* spawnflags */ ATTRIB(Racer, spawnflags, int, VHF_DMGSHAKE | VHF_DMGROLL);
+/* mins */ ATTRIB(Racer, mins, vector, '-120 -120 -40' * 0.5);
+/* maxs */ ATTRIB(Racer, maxs, vector, '120 120 40' * 0.5);
+/* view offset*/ ATTRIB(Racer, view_ofs, vector, '0 0 50');
+/* view dist */ ATTRIB(Racer, height, float, 200);
+/* model */ ATTRIB(Racer, mdl, string, "models/vehicles/wakizashi.dpm");
+/* model */ ATTRIB(Racer, model, string, "models/vehicles/wakizashi.dpm");
+/* head_model */ ATTRIB(Racer, head_model, string, "null");
+/* hud_model */ ATTRIB(Racer, hud_model, string, "models/vehicles/wakizashi_cockpit.dpm");
+/* tags */ ATTRIB(Racer, tag_head, string, "");
+/* tags */ ATTRIB(Racer, tag_hud, string, "");
+/* tags */ ATTRIB(Racer, tag_view, string, "tag_viewport");
+/* netname */ ATTRIB(Racer, netname, string, "racer");
+/* fullname */ ATTRIB(Racer, vehicle_name, string, _("Racer"));
+/* icon */ ATTRIB(Racer, m_icon, string, "vehicle_racer");
+ENDCLASS(Racer)
+REGISTER_VEHICLE(RACER, NEW(Racer));