]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/vehicles/vehicle/raptor.qc
Merge branch 'Mario/cts_respawn_clear' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / vehicles / vehicle / raptor.qc
index 5dbd4f4ccb8adc8726f6022949e83348d1fe3305..5424d1cdf5cd132479d44fdcf407efb2c8f0bfef 100644 (file)
@@ -83,6 +83,8 @@ void raptor_land(entity this)
 
 void raptor_exit(entity this, int eject)
 {
+       entity player = this.owner;
+
        this.tur_head.exteriormodeltoclient = NULL;
 
        if(!IS_DEAD(this))
@@ -91,7 +93,7 @@ void raptor_exit(entity this, int eject)
                this.nextthink = time;
        }
 
-       if(!this.owner)
+       if(!player)
                return;
 
        makevectors(this.angles);
@@ -99,33 +101,33 @@ void raptor_exit(entity this, int eject)
        if(eject)
        {
                spot = this.origin + v_forward * 100 + '0 0 64';
-               spot = vehicles_findgoodexit(this, spot);
-               setorigin(this.owner , spot);
-               this.owner.velocity = (v_up + v_forward * 0.25) * 750;
-               this.owner.oldvelocity = this.owner.velocity;
+               spot = vehicles_findgoodexit(this, player, spot);
+               setorigin(player, spot);
+               player.velocity = (v_up + v_forward * 0.25) * 750;
+               player.oldvelocity = player.velocity;
        }
        else
        {
                if(vdist(this.velocity, >, 2 * autocvar_sv_maxairspeed))
                {
-                       this.owner.velocity = normalize(this.velocity) * autocvar_sv_maxairspeed * 2;
-                       this.owner.velocity_z += 200;
+                       player.velocity = normalize(this.velocity) * autocvar_sv_maxairspeed * 2;
+                       player.velocity_z += 200;
                        spot = this.origin + v_forward * 32 + '0 0 64';
-                       spot = vehicles_findgoodexit(this, spot);
+                       spot = vehicles_findgoodexit(this, player, spot);
                }
                else
                {
-                       this.owner.velocity = this.velocity * 0.5;
-                       this.owner.velocity_z += 10;
+                       player.velocity = this.velocity * 0.5;
+                       player.velocity_z += 10;
                        spot = this.origin - v_forward * 200 + '0 0 64';
-                       spot = vehicles_findgoodexit(this, spot);
+                       spot = vehicles_findgoodexit(this, player, spot);
                }
-               this.owner.oldvelocity = this.owner.velocity;
-               setorigin(this.owner , spot);
+               player.oldvelocity = player.velocity;
+               setorigin(player, spot);
        }
 
-       antilag_clear(this.owner, CS(this.owner));
        this.owner = NULL;
+       antilag_clear(player, CS(player));
 }
 
 bool raptor_frame(entity this, float dt)
@@ -133,7 +135,7 @@ bool raptor_frame(entity this, float dt)
        entity vehic = this.vehicle;
        return = true;
 
-       if(gameover)
+       if(game_stopped)
        {
                vehic.solid = SOLID_NOT;
                vehic.takedamage = DAMAGE_NO;
@@ -252,6 +254,7 @@ bool raptor_frame(entity this, float dt)
        vehic.velocity  += df * dt;
        this.velocity = this.movement  = vehic.velocity;
        setorigin(this, vehic.origin + '0 0 32');
+       this.oldorigin = this.origin; // negate fall damage
 
        this.vehicle_weapon2mode = vehic.vehicle_weapon2mode;
 
@@ -351,7 +354,7 @@ bool raptor_frame(entity this, float dt)
        /*
        ad = ad * 0.5;
        v_forward = vf * 0.5;
-       traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, vehic);
+       traceline(ad, ad + v_forward * max_shot_distance, MOVE_NORMAL, vehic);
        UpdateAuxiliaryXhair(this, trace_endpos, '0 1 0', 0);
        */
 
@@ -459,10 +462,13 @@ bool raptor_takeoff(entity this, float dt)
                PHYS_INPUT_BUTTON_ATCK(this) = PHYS_INPUT_BUTTON_ATCK2(this) = PHYS_INPUT_BUTTON_CROUCH(this) = false;
 
                setorigin(this, vehic.origin + '0 0 32');
+               this.oldorigin = this.origin;
        }
        else
                this.PlayerPhysplug = raptor_frame;
 
+       this.vehicle_weapon2mode = vehic.vehicle_weapon2mode;
+
        if(vehic.vehicle_flags  & VHF_SHIELDREGEN)
                vehicles_regen(vehic, vehic.dmg_time, vehicle_shield, autocvar_g_vehicle_raptor_shield, autocvar_g_vehicle_raptor_shield_regen_pause, autocvar_g_vehicle_raptor_shield_regen, dt, true);
 
@@ -773,6 +779,9 @@ METHOD(Raptor, vr_crosshair, void(Raptor thisveh, entity player))
             dropmark = spawn();
             dropmark.owner = player;
             dropmark.gravity = 1;
+            dropmark.dphitcontentsmask = DPCONTENTS_SOLID;
+            dropmark.solid = SOLID_CORPSE;
+                       set_movetype(dropmark, MOVETYPE_BOUNCE);
         }
 
         float reload2 = STAT(VEHICLESTAT_RELOAD2) * 0.01;