vehic.velocity += df * dt;
this.velocity = this.movement = vehic.velocity;
setorigin(this, vehic.origin + '0 0 32');
+ this.oldorigin = this.origin; // negate fall damage
this.vehicle_weapon2mode = vehic.vehicle_weapon2mode;
PHYS_INPUT_BUTTON_ATCK(this) = PHYS_INPUT_BUTTON_ATCK2(this) = PHYS_INPUT_BUTTON_CROUCH(this) = false;
setorigin(this, vehic.origin + '0 0 32');
+ this.oldorigin = this.origin;
}
else
this.PlayerPhysplug = raptor_frame;