if(PHYS_INPUT_BUTTON_ATCK2(this))
{
.entity weaponentity = weaponentities[1];
- WITHSELF(vehic, wep2a.wr_think(wep2a, vehic, weaponentity, 2));
+ wep2a.wr_think(wep2a, vehic, weaponentity, 2);
vehic.delay = time + autocvar_g_vehicle_raptor_bombs_refire;
vehic.lip = time;
}
if(PHYS_INPUT_BUTTON_ATCK2(this))
{
.entity weaponentity = weaponentities[1];
- WITHSELF(vehic, wep2b.wr_think(wep2b, vehic, weaponentity, 2));
+ wep2b.wr_think(wep2b, vehic, weaponentity, 2);
vehic.delay = time + autocvar_g_vehicle_raptor_flare_refire;
vehic.lip = time;
}