- spot = vehicles_findgoodexit(this, spot);
- setorigin(this.owner , spot);
- this.owner.velocity = (v_up + v_forward * 0.25) * 750;
- this.owner.oldvelocity = this.owner.velocity;
+ spot = vehicles_findgoodexit(this, player, spot);
+ setorigin(player, spot);
+ player.velocity = (v_up + v_forward * 0.25) * 750;
+ player.oldvelocity = player.velocity;