void viewloc_SetTags(entity this)
{
if(this.viewloc && wasfreed(this.viewloc))
- this.viewloc = world;
+ this.viewloc = NULL;
if(this.viewloc.entnum != this.tag_networkviewloc)
if(this.tag_networkviewloc == 0)
- this.viewloc = world;
+ this.viewloc = NULL;
else
- this.viewloc = findfloat(world, entnum, this.tag_networkviewloc);
+ this.viewloc = findfloat(NULL, entnum, this.tag_networkviewloc);
}
vector old_camera_angle = '0 0 0';