// like hard snap, but don't snap angles yet.
camera_angle = aim_vec(camera_position, view.origin);
/* if the difference between the old and new angle is 60 degrees or more, switch angles.
* NOTE: bug/feature: this will use non-snaped angles for one frame.
// like hard snap, but don't snap angles yet.
camera_angle = aim_vec(camera_position, view.origin);
/* if the difference between the old and new angle is 60 degrees or more, switch angles.
* NOTE: bug/feature: this will use non-snaped angles for one frame.