//if(!PHYS_INPUT_BUTTON_CROUCH(this) && !IS_DUCKED(this))
#ifdef SVQC
- //this.BUTTON_CROUCH = (old_movement_x < 0);
+ //PHYS_INPUT_BUTTON_CROUCH(this) = (old_movement_x < 0);
if (old_movement.x < 0)
- this.BUTTON_CROUCH = true;
+ PHYS_INPUT_BUTTON_CROUCH(this) = true;
#elif defined(CSQC)
if (old_movement.x < 0)
{