}
}
+entity GetAmmoItem(int ammotype)
+{
+ switch (ammotype)
+ {
+ case RES_SHELLS: return ITEM_Shells;
+ case RES_BULLETS: return ITEM_Bullets;
+ case RES_ROCKETS: return ITEM_Rockets;
+ case RES_CELLS: return ITEM_Cells;
+ case RES_PLASMA: return ITEM_Plasma;
+ case RES_FUEL: return ITEM_JetpackFuel;
+ }
+ LOG_WARNF("Invalid ammo type %d ", ammotype);
+ return NULL;
+ // WEAPONTODO: use this generic func to reduce duplication ?
+ // GetAmmoPicture GetAmmoName notif_arg_item_wepammo ammo_pickupevalfunc ?
+}
+
#ifdef CSQC
int GetAmmoTypeFromNum(int i)
{