#endif
}
_setmodel(this.weaponchild, W_Model(strcat("v_", name, ".md3")));
+ setsize(this.weaponchild, '0 0 0', '0 0 0');
setattachment(this.weaponchild, this, t);
}
else
this.weaponchild = NULL;
}
+ setsize(this, '0 0 0', '0 0 0');
setorigin(this, '0 0 0');
this.angles = '0 0 0';
this.frame = 0;