.WFRAME wframe;
+#ifdef SVQC
+ #define G_SHOOTFROMFIXEDORIGIN autocvar_g_shootfromfixedorigin
+#elif defined(CSQC)
+ string autocvar_cl_shootfromfixedorigin;
+ #define G_SHOOTFROMFIXEDORIGIN autocvar_cl_shootfromfixedorigin
+#endif
+
vector shotorg_adjust_values(vector vecs, bool y_is_right, bool visual, int algn);
void CL_WeaponEntity_SetModel(entity this, string name, bool _anim);
#endif