+#ifdef CSQC
+bool cvar_cl_accuracy_data_share;
+REPLICATE(cvar_cl_accuracy_data_share, bool, "cl_accuracy_data_share");
+bool cvar_cl_accuracy_data_receive;
+REPLICATE(cvar_cl_accuracy_data_receive, bool, "cl_accuracy_data_receive");
+#endif
+
+#ifdef SVQC
+void wframe_send(entity actor, entity weaponentity, int wepframe, float attackrate, bool restartanim);
+#endif
+