#if defined(CSQC)
#elif defined(MENUQC)
#elif defined(SVQC)
- #include "../../dpdefs/progsdefs.qc"
- #include "../../dpdefs/dpextensions.qc"
#include "../util.qh"
#include "config.qh"
- #include "weapons.qh"
+ #include "all.qh"
#endif
// ==========================
// Balance Config Generator
// ==========================
-void W_Config_Queue_Swap(float root, float child, entity pass)
+void W_Config_Queue_Swap(int root, int child, entity pass)
{
string oldroot = wep_config_queue[root];
wep_config_queue[root] = wep_config_queue[child];
wep_config_queue[child] = oldroot;
}
-float W_Config_Queue_Compare(float root, float child, entity pass)
+float W_Config_Queue_Compare(int root, int child, entity pass)
{
return strcmp(wep_config_queue[root], wep_config_queue[child]);
}
void Dump_Weapon_Settings(void)
{
- float i, x, totalsettings = 0;
+ int i, x, totalsettings = 0;
for(i = WEP_FIRST; i <= WEP_LAST; ++i)
{
// step 1: clear the queue
{ wep_config_queue[x] = string_null; }
// step 2: build new queue
- WEP_ACTION(i, WR_CONFIG);
+ Weapon w = get_weaponinfo(i);
+ w.wr_config(w);
// step 3: sort queue
heapsort(WEP_CONFIG_COUNT, W_Config_Queue_Swap, W_Config_Queue_Compare, world);
-
+
// step 4: write queue
WEP_CONFIG_WRITETOFILE(sprintf(
"// {{{ #%d: %s%s\n",
WEP_CONFIG_WRITETOFILE("// }}}\n");
// step 5: debug info
- print(sprintf("#%d: %s: %d settings...\n", i, WEP_NAME(i), WEP_CONFIG_COUNT));
+ LOG_INFO(sprintf("#%d: %s: %d settings...\n", i, WEP_NAME(i), WEP_CONFIG_COUNT));
totalsettings += WEP_CONFIG_COUNT;
}
{ wep_config_queue[x] = string_null; }
// extra information
- print(sprintf("Totals: %d weapons, %d settings\n", (i - 1), totalsettings));
+ LOG_INFO(sprintf("Totals: %d weapons, %d settings\n", (i - 1), totalsettings));
}