]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/w_porto.qc
s/WEP_(ID)/WEP_$1.m_id/
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / w_porto.qc
index 8c2b6e6cda37312e5021211eb809aef1752bb715..40f38256f75fe1b6b1fe48a39df1e89b2c9c7991 100644 (file)
@@ -1,4 +1,4 @@
-#ifdef REGISTER_WEAPON
+#ifndef IMPLEMENTATION
 REGISTER_WEAPON(
 /* WEP_##id  */ PORTO,
 /* function  */ W_Porto,
@@ -26,7 +26,8 @@ REGISTER_WEAPON(
        w_prop(id, sn, float,  switchdelay_drop, switchdelay_drop) \
        w_prop(id, sn, string, weaponreplace, weaponreplace) \
        w_prop(id, sn, float,  weaponstart, weaponstart) \
-       w_prop(id, sn, float,  weaponstartoverride, weaponstartoverride)
+       w_prop(id, sn, float,  weaponstartoverride, weaponstartoverride) \
+       w_prop(id, sn, float,  weaponthrowable, weaponthrowable)
 
 #ifdef SVQC
 PORTO_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
@@ -35,11 +36,14 @@ PORTO_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
 .float porto_v_angle_held;
 .vector right_vector;
 #endif
-#else
+#endif
+#ifdef IMPLEMENTATION
 #ifdef SVQC
-void spawnfunc_weapon_porto (void) { weapon_defaultspawnfunc(WEP_PORTO); }
+#include "../triggers/trigger/jumppads.qh"
+
+void spawnfunc_weapon_porto(void) { weapon_defaultspawnfunc(WEP_PORTO.m_id); }
 
-void W_Porto_Success (void)
+void W_Porto_Success(void)
 {
        if(self.realowner == world)
        {
@@ -52,7 +56,7 @@ void W_Porto_Success (void)
 }
 
 string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vector velo);
-void W_Porto_Fail (float failhard)
+void W_Porto_Fail(float failhard)
 {
        if(self.realowner == world)
        {
@@ -70,7 +74,7 @@ void W_Porto_Fail (float failhard)
 
        if(self.cnt < 0 && !failhard && self.realowner.playerid == self.playerid && self.realowner.deadflag == DEAD_NO && !(self.realowner.weapons & WEPSET_PORTO))
        {
-               setsize (self, '-16 -16 0', '16 16 32');
+               setsize(self, '-16 -16 0', '16 16 32');
                setorigin(self, self.origin + trace_plane_normal);
                if(move_out_of_solid(self))
                {
@@ -79,15 +83,15 @@ void W_Porto_Fail (float failhard)
                        tracetoss(self, self);
                        if(vlen(trace_endpos - self.realowner.origin) < 128)
                        {
-                               W_ThrowNewWeapon(self.realowner, WEP_PORTO, 0, self.origin, self.velocity);
-                               centerprint(self.realowner, "^1Portal deployment failed.\n\n^2Catch it to try again!");
+                               W_ThrowNewWeapon(self.realowner, WEP_PORTO.m_id, 0, self.origin, self.velocity);
+                               Send_Notification(NOTIF_ONE, self.realowner, MSG_CENTER, CENTER_PORTO_FAILED);
                        }
                }
        }
        remove(self);
 }
 
-void W_Porto_Remove (entity p)
+void W_Porto_Remove(entity p)
 {
        if(p.porto_current.realowner == p && p.porto_current.classname == "porto")
        {
@@ -99,7 +103,7 @@ void W_Porto_Remove (entity p)
        }
 }
 
-void W_Porto_Think (void)
+void W_Porto_Think(void)
 {
        trace_plane_normal = '0 0 0';
        if(self.realowner.playerid != self.playerid)
@@ -108,7 +112,7 @@ void W_Porto_Think (void)
                W_Porto_Fail(0);
 }
 
-void W_Porto_Touch (void)
+void W_Porto_Touch(void)
 {
        vector norm;
 
@@ -121,7 +125,7 @@ void W_Porto_Touch (void)
        norm = trace_plane_normal;
        if(trace_ent.iscreature)
        {
-               traceline(trace_ent.origin, trace_ent.origin + '0 0 2' * PL_MIN_z, MOVE_WORLDONLY, self);
+               traceline(trace_ent.origin, trace_ent.origin + '0 0 2' * PL_MIN.z, MOVE_WORLDONLY, self);
                if(trace_fraction >= 1)
                        return;
                if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
@@ -156,7 +160,7 @@ void W_Porto_Touch (void)
                {
                        sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTEN_NORM);
                        trace_plane_normal = norm;
-                       centerprint(self.realowner, "^1In^7-portal created.");
+                       Send_Notification(NOTIF_ONE, self.realowner, MSG_CENTER, CENTER_PORTO_CREATED_IN);
                        W_Porto_Success();
                }
                else
@@ -173,7 +177,7 @@ void W_Porto_Touch (void)
                {
                        sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTEN_NORM);
                        trace_plane_normal = norm;
-                       centerprint(self.realowner, "^4Out^7-portal created.");
+                       Send_Notification(NOTIF_ONE, self.realowner, MSG_CENTER, CENTER_PORTO_CREATED_OUT);
                        W_Porto_Success();
                }
                else
@@ -190,10 +194,10 @@ void W_Porto_Touch (void)
                {
                        sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTEN_NORM);
                        trace_plane_normal = norm;
-                       centerprint(self.realowner, "^1In^7-portal created.");
+                       Send_Notification(NOTIF_ONE, self.realowner, MSG_CENTER, CENTER_PORTO_CREATED_IN);
                        self.right_vector = self.right_vector - 2 * trace_plane_normal * (self.right_vector * norm);
                        self.angles = vectoangles(self.velocity - 2 * trace_plane_normal * (self.velocity * norm));
-                       CSQCProjectile(self, TRUE, PROJECTILE_PORTO_BLUE, TRUE); // change type
+                       CSQCProjectile(self, true, PROJECTILE_PORTO_BLUE, true); // change type
                }
                else
                {
@@ -211,7 +215,7 @@ void W_Porto_Touch (void)
                        {
                                sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTEN_NORM);
                                trace_plane_normal = norm;
-                               centerprint(self.realowner, "^4Out^7-portal created.");
+                               Send_Notification(NOTIF_ONE, self.realowner, MSG_CENTER, CENTER_PORTO_CREATED_OUT);
                                W_Porto_Success();
                        }
                        else
@@ -230,23 +234,23 @@ void W_Porto_Touch (void)
        }
 }
 
-void W_Porto_Attack (float type)
+void W_Porto_Attack(float type)
 {
        entity gren;
 
-       W_SetupShot (self, FALSE, 4, "porto/fire.wav", CH_WEAPON_A, 0);
+       W_SetupShot(self, false, 4, "porto/fire.wav", CH_WEAPON_A, 0);
        // always shoot from the eye
        w_shotdir = v_forward;
        w_shotorg = self.origin + self.view_ofs + ((w_shotorg - self.origin - self.view_ofs) * v_forward) * v_forward;
 
        //pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
 
-       gren = spawn ();
+       gren = spawn();
        gren.cnt = type;
        gren.owner = gren.realowner = self;
        gren.playerid = self.playerid;
        gren.classname = "porto";
-       gren.bot_dodge = TRUE;
+       gren.bot_dodge = true;
        gren.bot_dodgerating = 200;
        gren.movetype = MOVETYPE_BOUNCEMISSILE;
        PROJECTILE_MAKETRIGGER(gren);
@@ -254,17 +258,17 @@ void W_Porto_Attack (float type)
        gren.scale = 4;
        setorigin(gren, w_shotorg);
        setsize(gren, '0 0 0', '0 0 0');
-       
+
        gren.nextthink = time + WEP_CVAR_BOTH(porto, (type <= 0), lifetime);
        gren.think = W_Porto_Think;
        gren.touch = W_Porto_Touch;
-       
+
        if(self.items & IT_STRENGTH)
                W_SetupProjVelocity_Basic(gren, WEP_CVAR_BOTH(porto, (type <= 0), speed) * autocvar_g_balance_powerup_strength_force, 0);
        else
                W_SetupProjVelocity_Basic(gren, WEP_CVAR_BOTH(porto, (type <= 0), speed), 0);
 
-       gren.angles = vectoangles (gren.velocity);
+       gren.angles = vectoangles(gren.velocity);
        gren.flags = FL_PROJECTILE;
 
        gren.portal_id = time;
@@ -276,54 +280,54 @@ void W_Porto_Attack (float type)
        gren.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
 
        if(type > 0)
-               CSQCProjectile(gren, TRUE, PROJECTILE_PORTO_BLUE, TRUE);
+               CSQCProjectile(gren, true, PROJECTILE_PORTO_BLUE, true);
        else
-               CSQCProjectile(gren, TRUE, PROJECTILE_PORTO_RED, TRUE);
+               CSQCProjectile(gren, true, PROJECTILE_PORTO_RED, true);
 
        other = gren; MUTATOR_CALLHOOK(EditProjectile);
 }
 
-float w_nexball_weapon(float req); // WEAPONTODO
-float W_Porto(float req)
+bool w_nexball_weapon(int req); // WEAPONTODO
+bool W_Porto(int req)
 {
        //vector v_angle_save;
 
-       if (g_nexball) { return w_nexball_weapon(req); }
-       
+       if(g_nexball) { return w_nexball_weapon(req); }
+
        switch(req)
        {
                case WR_AIM:
                {
-                       self.BUTTON_ATCK = FALSE;
-                       self.BUTTON_ATCK2 = FALSE;
+                       self.BUTTON_ATCK = false;
+                       self.BUTTON_ATCK2 = false;
                        if(!WEP_CVAR(porto, secondary))
-                               if(bot_aim(WEP_CVAR_PRI(porto, speed), 0, WEP_CVAR_PRI(porto, lifetime), FALSE))
-                                       self.BUTTON_ATCK = TRUE;
-                                       
-                       return TRUE;
+                               if(bot_aim(WEP_CVAR_PRI(porto, speed), 0, WEP_CVAR_PRI(porto, lifetime), false))
+                                       self.BUTTON_ATCK = true;
+
+                       return true;
                }
                case WR_CONFIG:
                {
-                       PORTO_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS)
-                       return TRUE;
+                       PORTO_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS);
+                       return true;
                }
                case WR_THINK:
                {
                        if(WEP_CVAR(porto, secondary))
                        {
-                               if (self.BUTTON_ATCK)
-                               if (!self.porto_current)
-                               if (!self.porto_forbidden)
-                               if (weapon_prepareattack(0, WEP_CVAR_PRI(porto, refire)))
+                               if(self.BUTTON_ATCK)
+                               if(!self.porto_current)
+                               if(!self.porto_forbidden)
+                               if(weapon_prepareattack(0, WEP_CVAR_PRI(porto, refire)))
                                {
                                        W_Porto_Attack(0);
                                        weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(porto, animtime), w_ready);
                                }
 
-                               if (self.BUTTON_ATCK2)
-                               if (!self.porto_current)
-                               if (!self.porto_forbidden)
-                               if (weapon_prepareattack(1, WEP_CVAR_SEC(porto, refire)))
+                               if(self.BUTTON_ATCK2)
+                               if(!self.porto_current)
+                               if(!self.porto_forbidden)
+                               if(weapon_prepareattack(1, WEP_CVAR_SEC(porto, refire)))
                                {
                                        W_Porto_Attack(1);
                                        weapon_thinkf(WFRAME_FIRE2, WEP_CVAR_SEC(porto, animtime), w_ready);
@@ -353,69 +357,69 @@ float W_Porto(float req)
                                if(self.porto_v_angle_held)
                                        makevectors(self.porto_v_angle); // override the previously set angles
 
-                               if (self.BUTTON_ATCK)
-                               if (!self.porto_current)
-                               if (!self.porto_forbidden)
-                               if (weapon_prepareattack(0, WEP_CVAR_PRI(porto, refire)))
+                               if(self.BUTTON_ATCK)
+                               if(!self.porto_current)
+                               if(!self.porto_forbidden)
+                               if(weapon_prepareattack(0, WEP_CVAR_PRI(porto, refire)))
                                {
                                        W_Porto_Attack(-1);
                                        weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(porto, animtime), w_ready);
                                }
                        }
-                       
-                       return TRUE;
+
+                       return true;
                }
                case WR_INIT:
                {
-                       precache_model ("models/weapons/g_porto.md3");
-                       precache_model ("models/weapons/v_porto.md3");
-                       precache_model ("models/weapons/h_porto.iqm");
-                       precache_model ("models/portal.md3");
-                       precache_sound ("porto/bounce.wav");
-                       precache_sound ("porto/create.wav");
-                       precache_sound ("porto/expire.wav");
-                       precache_sound ("porto/explode.wav");
-                       precache_sound ("porto/fire.wav");
-                       precache_sound ("porto/unsupported.wav");
-                       PORTO_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP)
-                       return TRUE;
+                       precache_model("models/weapons/g_porto.md3");
+                       precache_model("models/weapons/v_porto.md3");
+                       precache_model("models/weapons/h_porto.iqm");
+                       precache_model("models/portal.md3");
+                       precache_sound("porto/bounce.wav");
+                       precache_sound("porto/create.wav");
+                       precache_sound("porto/expire.wav");
+                       precache_sound("porto/explode.wav");
+                       precache_sound("porto/fire.wav");
+                       precache_sound("porto/unsupported.wav");
+                       PORTO_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
+                       return true;
                }
                case WR_SETUP:
                {
                        self.ammo_field = ammo_none;
-                       return TRUE;
+                       return true;
                }
                case WR_RESETPLAYER:
                {
                        self.porto_current = world;
-                       return TRUE;
+                       return true;
                }
        }
-       return FALSE;
+       return false;
 }
 #endif
 #ifdef CSQC
-float W_Porto(float req)
+bool W_Porto(int req)
 {
        switch(req)
        {
                case WR_IMPACTEFFECT:
                {
                        print("Since when does Porto send DamageInfo?\n");
-                       return TRUE;
+                       return true;
                }
                case WR_INIT:
                {
                        // nothing to do
-                       return TRUE;
+                       return true;
                }
                case WR_ZOOMRETICLE:
                {
                        // no weapon specific image for this weapon
-                       return FALSE;
+                       return false;
                }
        }
-       return FALSE;
+       return false;
 }
 #endif
 #endif