#ifdef SVQC
#include "../triggers/trigger/jumppads.qh"
-void spawnfunc_weapon_porto(void) { weapon_defaultspawnfunc(WEP_PORTO); }
+void spawnfunc_weapon_porto(void) { weapon_defaultspawnfunc(WEP_PORTO.m_id); }
void W_Porto_Success(void)
{
tracetoss(self, self);
if(vlen(trace_endpos - self.realowner.origin) < 128)
{
- W_ThrowNewWeapon(self.realowner, WEP_PORTO, 0, self.origin, self.velocity);
+ W_ThrowNewWeapon(self.realowner, WEP_PORTO.m_id, 0, self.origin, self.velocity);
Send_Notification(NOTIF_ONE, self.realowner, MSG_CENTER, CENTER_PORTO_FAILED);
}
}