ATTRIB(Weapon, netname, string, "");
/** M: wepname : human readable name */
ATTRIB(Weapon, m_name, string, "AOL CD Thrower");
+ /** M: deprecated refname : old reference name for compatibility with weapons that were renamed */
+ ATTRIB(Weapon, m_deprecated_netname, string, "");
ATTRIB(Weapon, m_pickup, entity);
// functions:
string W_FixWeaponOrder(string order, float complete);
-string W_UndeprecateName(string s);
string W_NameWeaponOrder(string order);
string W_NumberWeaponOrder(string order);
string W_FixWeaponOrder_BuildImpulseList(string o);
entity GetAmmoItem(Resource ammotype);
#ifdef CSQC
-Resource GetAmmoTypeFromNum(int i);
-
int GetAmmoStat(Resource ammotype);
#endif