]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/crylink.qc
Merge branch 'master' into Juhu/strafehud
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / crylink.qc
index abed4209f7241959ea5fc82aeafbdd4844f078e1..5458a2496b92e9ab241660b0079fdcad09324092 100644 (file)
@@ -357,7 +357,7 @@ void W_Crylink_Attack(Weapon thiswep, entity actor, .entity weaponentity)
                        s.y = v_forward.x;
                        s.z = v_forward.y;
                }
-               s = s * WEP_CVAR_PRI(crylink, spread) * g_weaponspreadfactor;
+               s = s * WEP_CVAR_PRI(crylink, spread) * autocvar_g_weaponspreadfactor;
                W_SetupProjVelocity_Explicit(proj, w_shotdir + right * s.y + up * s.z, v_up, WEP_CVAR_PRI(crylink, speed), 0, 0, 0, false);
                settouch(proj, W_Crylink_Touch);
 
@@ -471,12 +471,12 @@ void W_Crylink_Attack2(Weapon thiswep, entity actor, .entity weaponentity)
                                s.y = v_forward.x;
                                s.z = v_forward.y;
                        }
-                       s = s * WEP_CVAR_SEC(crylink, spread) * g_weaponspreadfactor;
+                       s = s * WEP_CVAR_SEC(crylink, spread) * autocvar_g_weaponspreadfactor;
                        s = w_shotdir + right * s.y + up * s.z;
                }
                else
                {
-                       s = (w_shotdir + (((counter + 0.5) / shots) * 2 - 1) * v_right * WEP_CVAR_SEC(crylink, spread) * g_weaponspreadfactor);
+                       s = (w_shotdir + (((counter + 0.5) / shots) * 2 - 1) * v_right * WEP_CVAR_SEC(crylink, spread) * autocvar_g_weaponspreadfactor);
                }
 
                W_SetupProjVelocity_Explicit(proj, s, v_up, WEP_CVAR_SEC(crylink, speed), 0, 0, 0, false);
@@ -505,7 +505,7 @@ void W_Crylink_Attack2(Weapon thiswep, entity actor, .entity weaponentity)
                proj.flags = FL_PROJECTILE;
                IL_PUSH(g_projectiles, proj);
                IL_PUSH(g_bot_dodge, proj);
-        proj.missile_flags = MIF_SPLASH;
+               proj.missile_flags = MIF_SPLASH;
 
                CSQCProjectile(proj, true, (proj.cnt ? PROJECTILE_CRYLINK_BOUNCING : PROJECTILE_CRYLINK), true);