missile.takedamage = DAMAGE_YES;
missile.damageforcescale = WEP_CVAR(devastator, damageforcescale);
- SetResource(missile, RES_HEALTH, WEP_CVAR(devastator, health));
+ SetResourceExplicit(missile, RES_HEALTH, WEP_CVAR(devastator, health));
missile.event_damage = W_Devastator_Damage;
missile.damagedbycontents = true;
IL_PUSH(g_damagedbycontents, missile);