-void W_HLAC_Attack2_Frame(Weapon thiswep, entity actor, .entity weaponentity)
-{
- W_DecreaseAmmo(thiswep, actor, WEP_CVAR_SEC(hlac, ammo), weaponentity);
-
- for(float i = WEP_CVAR_SEC(hlac, shots); i > 0; --i)
- W_HLAC_Attack2(thiswep, actor, weaponentity);
-
- if(!autocvar_g_norecoil)
- {
- actor.punchangle_x = random() - 0.5;
- actor.punchangle_y = random() - 0.5;
- }
-}
-