]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/hook.qh
Merge branch 'terencehill/minplayers_per_team' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / hook.qh
index 6f70f09beec2219624baeca92e2cd7deaa104fb4..1d15d448ec5b7442e6a6a30ead436665fad4af9e 100644 (file)
@@ -1 +1,79 @@
 #pragma once
+
+CLASS(Hook, Weapon)
+/* spawnfunc */ ATTRIB(Hook, m_canonical_spawnfunc, string, "weapon_hook");
+/* ammotype  */ ATTRIB(Hook, ammo_type, int, RES_FUEL);
+/* impulse   */ ATTRIB(Hook, impulse, int, 0);
+/* flags     */ ATTRIB(Hook, spawnflags, int, WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH);
+/* rating    */ ATTRIB(Hook, bot_pickupbasevalue, float, 0);
+/* color     */ ATTRIB(Hook, wpcolor, vector, '0 0.5 0');
+/* modelname */ ATTRIB(Hook, mdl, string, "hookgun");
+#ifdef GAMEQC
+/* model     */ ATTRIB(Hook, m_model, Model, MDL_HOOK_ITEM);
+#endif
+/* crosshair */ ATTRIB(Hook, w_crosshair, string, "gfx/crosshairhook");
+/* crosshair */ ATTRIB(Hook, w_crosshair_size, float, 0.5);
+/* wepimg    */ ATTRIB(Hook, model2, string, "weaponhook");
+/* refname   */ ATTRIB(Hook, netname, string, "hook");
+/* wepname   */ ATTRIB(Hook, m_name, string, _("Grappling Hook"));
+       ATTRIB(Hook, ammo_factor, float, 1);
+
+#define X(BEGIN, P, END, class, prefix) \
+       BEGIN(class) \
+               P(class, prefix, ammo, float, PRI) \
+               P(class, prefix, animtime, float, BOTH) \
+               P(class, prefix, damageforcescale, float, SEC) \
+               P(class, prefix, damage, float, SEC) \
+               P(class, prefix, duration, float, SEC) \
+               P(class, prefix, edgedamage, float, SEC) \
+               P(class, prefix, force, float, SEC) \
+               P(class, prefix, gravity, float, SEC) \
+               P(class, prefix, health, float, SEC) \
+               P(class, prefix, hooked_ammo, float, PRI) \
+               P(class, prefix, hooked_time_free, float, PRI) \
+               P(class, prefix, hooked_time_max, float, PRI) \
+               P(class, prefix, lifetime, float, SEC) \
+               P(class, prefix, power, float, SEC) \
+               P(class, prefix, radius, float, SEC) \
+               P(class, prefix, refire, float, BOTH) \
+               P(class, prefix, speed, float, SEC) \
+        P(class, prefix, switchdelay_drop, float, NONE) \
+               P(class, prefix, switchdelay_raise, float, NONE) \
+        P(class, prefix, weaponreplace, string, NONE) \
+        P(class, prefix, weaponstartoverride, float, NONE) \
+        P(class, prefix, weaponstart, float, NONE) \
+        P(class, prefix, weaponthrowable, float, NONE) \
+       END()
+    W_PROPS(X, Hook, hook)
+#undef X
+
+ENDCLASS(Hook)
+REGISTER_WEAPON(HOOK, hook, NEW(Hook));
+
+SPAWNFUNC_WEAPON(weapon_hook, WEP_HOOK)
+
+CLASS(OffhandHook, OffhandWeapon)
+#ifdef SVQC
+    METHOD(OffhandHook, offhand_think, void(OffhandHook this, entity actor, bool key_pressed))
+    {
+       Weapon wep = WEP_HOOK;
+       .entity weaponentity = weaponentities[1];
+       wep.wr_think(wep, actor, weaponentity, key_pressed ? 1 : 0);
+    }
+#endif
+ENDCLASS(OffhandHook)
+OffhandHook OFFHAND_HOOK; STATIC_INIT(OFFHAND_HOOK) { OFFHAND_HOOK = NEW(OffhandHook); }
+
+#ifdef SVQC
+
+.float dmg;
+.float dmg_edge;
+.float dmg_radius;
+.float dmg_force;
+.float dmg_power;
+.float dmg_duration;
+.float dmg_last;
+.float hook_refire;
+.float hook_time_hooked;
+.float hook_time_fueldecrease;
+#endif