]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/minelayer.qc
Numerous enhancements to the new status effects system, split powerups into a dedicat...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / minelayer.qc
index 7f93e8fde376402c653684e1a91a93509a99a89d..f25859e0532983b1b1fbf7c9605f8f902fcde27d 100644 (file)
@@ -379,7 +379,7 @@ METHOD(MineLayer, wr_aim, void(entity thiswep, entity actor, .entity weaponentit
 
         float desirabledamage;
         desirabledamage = enemydamage;
-        if(StatusEffects_active(STATUSEFFECT_Shield, actor) && time > actor.spawnshieldtime)
+        if(StatusEffects_active(STATUSEFFECT_Shield, actor) && !StatusEffects_active(STATUSEFFECT_SpawnShield, actor))
             desirabledamage = desirabledamage - selfdamage * autocvar_g_balance_selfdamagepercent;
         if(teamplay && actor.team)
             desirabledamage = desirabledamage - teamdamage;