self.cnt = WEP_MINE_LAYER.m_id;
int slot = 0; // TODO: unhardcode
ATTACK_FINISHED(self, slot) = time;
- self.switchweapon = w_getbestweapon(self);
+ PS(self).m_switchweapon = w_getbestweapon(self);
}
setself(this);
}
self.cnt = WEP_MINE_LAYER.m_id;
int slot = 0; // TODO: unhardcode
ATTACK_FINISHED(self, slot) = time;
- self.switchweapon = w_getbestweapon(self);
+ PS(self).m_switchweapon = w_getbestweapon(self);
}
setself(this);
}