newmine.flags = this.flags;
IL_PUSH(g_projectiles, newmine);
- remove(this);
+ delete(this);
if(to)
SetMovetypeFollow(newmine, to);
}
}
this.realowner.minelayer_mines -= 1;
- remove(this);
+ delete(this);
}
void W_MineLayer_Explode_think(entity this)
}
}
this.realowner.minelayer_mines -= 1;
- remove(this);
+ delete(this);
}
void W_MineLayer_RemoteExplode(entity this)