CLASS(MineLayer, Weapon)
/* spawnfunc */ ATTRIB(MineLayer, m_canonical_spawnfunc, string, "weapon_minelayer");
-/* ammotype */ ATTRIB(MineLayer, ammo_type, int, RES_ROCKETS);
+/* ammotype */ ATTRIB(MineLayer, ammo_type, Resource, RES_ROCKETS);
/* impulse */ ATTRIB(MineLayer, impulse, int, 4);
/* flags */ ATTRIB(MineLayer, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH);
/* rating */ ATTRIB(MineLayer, bot_pickupbasevalue, float, 7000);
void W_MineLayer_Think(entity this);
.float minelayer_detonate, mine_explodeanyway;
.float mine_time;
-.vector mine_orientation;
IntrusiveList g_mines;
STATIC_INIT(g_mines) { g_mines = IL_NEW(); }