-#ifndef IMPLEMENTATION
-CLASS(PortoLaunch, Weapon)
-/* ammotype */ ATTRIB(PortoLaunch, ammo_field, .int, ammo_none);
-/* impulse */ ATTRIB(PortoLaunch, impulse, int, 0);
-/* flags */ ATTRIB(PortoLaunch, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_SUPERWEAPON | WEP_FLAG_NODUAL);
-/* rating */ ATTRIB(PortoLaunch, bot_pickupbasevalue, float, 0);
-/* color */ ATTRIB(PortoLaunch, wpcolor, vector, '0.5 0.5 0.5');
-/* modelname */ ATTRIB(PortoLaunch, mdl, string, "porto");
-#ifdef GAMEQC
-/* model */ ATTRIB(PortoLaunch, m_model, Model, MDL_PORTO_ITEM);
-#endif
-/* crosshair */ ATTRIB(PortoLaunch, w_crosshair, string, "gfx/crosshairporto");
-/* crosshair */ ATTRIB(PortoLaunch, w_crosshair_size, float, 0.6);
-/* wepimg */ ATTRIB(PortoLaunch, model2, string, "weaponporto");
-/* refname */ ATTRIB(PortoLaunch, netname, string, "porto");
-/* wepname */ ATTRIB(PortoLaunch, m_name, string, _("Port-O-Launch"));
-
-#define X(BEGIN, P, END, class, prefix) \
- BEGIN(class) \
- P(class, prefix, animtime, float, BOTH) \
- P(class, prefix, lifetime, float, BOTH) \
- P(class, prefix, refire, float, BOTH) \
- P(class, prefix, secondary, float, NONE) \
- P(class, prefix, speed, float, BOTH) \
- P(class, prefix, switchdelay_drop, float, NONE) \
- P(class, prefix, switchdelay_raise, float, NONE) \
- P(class, prefix, weaponreplace, string,NONE) \
- P(class, prefix, weaponstartoverride, float, NONE) \
- P(class, prefix, weaponstart, float, NONE) \
- P(class, prefix, weaponthrowable, float, NONE) \
- END()
- W_PROPS(X, PortoLaunch, porto)
-#undef X
-ENDCLASS(PortoLaunch)
-REGISTER_WEAPON(PORTO, porto, NEW(PortoLaunch));