]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/porto.qc
Merge branch 'master' into TimePath/effectinfo
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / porto.qc
index bb4795145c212ca4dde529483744647552e37d2b..d764286b705dd099154a55c2c9e286576fc636f2 100644 (file)
@@ -39,7 +39,7 @@ PORTO_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
 #endif
 #ifdef IMPLEMENTATION
 #ifdef SVQC
-#include "../triggers/trigger/jumppads.qh"
+#include "../../triggers/trigger/jumppads.qh"
 
 void spawnfunc_weapon_porto(void) { weapon_defaultspawnfunc(WEP_PORTO.m_id); }
 
@@ -95,8 +95,7 @@ void W_Porto_Remove(entity p)
 {SELFPARAM();
        if(p.porto_current.realowner == p && p.porto_current.classname == "porto")
        {
-               SELFCALL(p.porto_current, W_Porto_Fail(1));
-               SELFCALL_DONE();
+               WITH(entity, self, p.porto_current, W_Porto_Fail(1));
        }
 }
 
@@ -133,19 +132,19 @@ void W_Porto_Touch(void)
 
        if(self.realowner.playerid != self.playerid)
        {
-               sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTEN_NORM);
+               sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
                remove(self);
        }
        else if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
        {
-               spamsound(self, CH_SHOTS, "porto/bounce.wav", VOL_BASE, ATTEN_NORM);
+               spamsound(self, CH_SHOTS, SND(PORTO_BOUNCE), VOL_BASE, ATTEN_NORM);
                // just reflect
                self.right_vector = self.right_vector - 2 * trace_plane_normal * (self.right_vector * trace_plane_normal);
                self.angles = vectoangles(self.velocity - 2 * trace_plane_normal * (self.velocity * trace_plane_normal));
        }
        else if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
        {
-               sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTEN_NORM);
+               sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
                W_Porto_Fail(0);
                if(self.cnt < 0)
                        Portal_ClearAll_PortalsOnly(self.realowner);
@@ -155,14 +154,14 @@ void W_Porto_Touch(void)
                // in-portal only
                if(Portal_SpawnInPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
                {
-                       sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTEN_NORM);
+                       sound(self, CH_SHOTS, SND_PORTO_CREATE, VOL_BASE, ATTEN_NORM);
                        trace_plane_normal = norm;
                        Send_Notification(NOTIF_ONE, self.realowner, MSG_CENTER, CENTER_PORTO_CREATED_IN);
                        W_Porto_Success();
                }
                else
                {
-                       sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTEN_NORM);
+                       sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
                        trace_plane_normal = norm;
                        W_Porto_Fail(0);
                }
@@ -172,14 +171,14 @@ void W_Porto_Touch(void)
                // out-portal only
                if(Portal_SpawnOutPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
                {
-                       sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTEN_NORM);
+                       sound(self, CH_SHOTS, SND_PORTO_CREATE, VOL_BASE, ATTEN_NORM);
                        trace_plane_normal = norm;
                        Send_Notification(NOTIF_ONE, self.realowner, MSG_CENTER, CENTER_PORTO_CREATED_OUT);
                        W_Porto_Success();
                }
                else
                {
-                       sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTEN_NORM);
+                       sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
                        trace_plane_normal = norm;
                        W_Porto_Fail(0);
                }
@@ -189,7 +188,7 @@ void W_Porto_Touch(void)
                self.effects += EF_BLUE - EF_RED;
                if(Portal_SpawnInPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
                {
-                       sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTEN_NORM);
+                       sound(self, CH_SHOTS, SND_PORTO_CREATE, VOL_BASE, ATTEN_NORM);
                        trace_plane_normal = norm;
                        Send_Notification(NOTIF_ONE, self.realowner, MSG_CENTER, CENTER_PORTO_CREATED_IN);
                        self.right_vector = self.right_vector - 2 * trace_plane_normal * (self.right_vector * norm);
@@ -198,7 +197,7 @@ void W_Porto_Touch(void)
                }
                else
                {
-                       sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTEN_NORM);
+                       sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
                        trace_plane_normal = norm;
                        Portal_ClearAll_PortalsOnly(self.realowner);
                        W_Porto_Fail(0);
@@ -210,21 +209,21 @@ void W_Porto_Touch(void)
                {
                        if(Portal_SpawnOutPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
                        {
-                               sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTEN_NORM);
+                               sound(self, CH_SHOTS, SND_PORTO_CREATE, VOL_BASE, ATTEN_NORM);
                                trace_plane_normal = norm;
                                Send_Notification(NOTIF_ONE, self.realowner, MSG_CENTER, CENTER_PORTO_CREATED_OUT);
                                W_Porto_Success();
                        }
                        else
                        {
-                               sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTEN_NORM);
+                               sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
                                Portal_ClearAll_PortalsOnly(self.realowner);
                                W_Porto_Fail(0);
                        }
                }
                else
                {
-                       sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTEN_NORM);
+                       sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM);
                        Portal_ClearAll_PortalsOnly(self.realowner);
                        W_Porto_Fail(0);
                }
@@ -235,7 +234,7 @@ void W_Porto_Attack(float type)
 {SELFPARAM();
        entity gren;
 
-       W_SetupShot(self, false, 4, "porto/fire.wav", CH_WEAPON_A, 0);
+       W_SetupShot(self, false, 4, SND(PORTO_FIRE), CH_WEAPON_A, 0);
        // always shoot from the eye
        w_shotdir = v_forward;
        w_shotorg = self.origin + self.view_ofs + ((w_shotorg - self.origin - self.view_ofs) * v_forward) * v_forward;
@@ -374,16 +373,6 @@ bool W_Porto(int req)
                }
                case WR_INIT:
                {
-                       precache_model(W_Model("g_porto.md3"));
-                       precache_model(W_Model("v_porto.md3"));
-                       precache_model(W_Model("h_porto.iqm"));
-                       precache_model("models/portal.md3");
-                       precache_sound("porto/bounce.wav");
-                       precache_sound("porto/create.wav");
-                       precache_sound("porto/expire.wav");
-                       precache_sound("porto/explode.wav");
-                       precache_sound("porto/fire.wav");
-                       precache_sound("porto/unsupported.wav");
                        PORTO_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
                        return true;
                }