]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/rifle.qc
Use SND_RIC_RANDOM
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / rifle.qc
index 5aed6a7d473fff31f1a2208c7061a78f66839365..be7e34abfe8da8378891c062b2e1de0528c1496c 100644 (file)
@@ -258,12 +258,7 @@ void W_Rifle_BulletHail(.entity weaponentity, float mode, void(void) AttackFunc,
                        pointparticles(EFFECT_RIFLE_IMPACT, org2, w_backoff * 1000, 1);
                        if(!w_issilent)
                        {
-                               if(w_random < 0.2)
-                                       sound(self, CH_SHOTS, SND_RIC1, VOL_BASE, ATTN_NORM);
-                               else if(w_random < 0.4)
-                                       sound(self, CH_SHOTS, SND_RIC2, VOL_BASE, ATTN_NORM);
-                               else if(w_random < 0.5)
-                                       sound(self, CH_SHOTS, SND_RIC3, VOL_BASE, ATTN_NORM);
+                               sound(self, CH_SHOTS, SND_RIC_RANDOM(), VOL_BASE, ATTN_NORM);
                        }
                }
                METHOD(Rifle, wr_init, void(entity thiswep))