]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/rifle.qh
Merge branch 'master' into terencehill/bot_waypoints
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / rifle.qh
index 6f70f09beec2219624baeca92e2cd7deaa104fb4..560354c0529b40b5e19e9a4ff389a01946dae6c6 100644 (file)
@@ -1 +1,57 @@
 #pragma once
+
+CLASS(Rifle, Weapon)
+/* spawnfunc */ ATTRIB(Rifle, m_canonical_spawnfunc, string, "weapon_rifle");
+/* ammotype  */ ATTRIB(Rifle, ammo_type, int, RESOURCE_BULLETS);
+/* impulse   */ ATTRIB(Rifle, impulse, int, 7);
+/* flags     */ ATTRIB(Rifle, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_PENETRATEWALLS);
+/* rating    */ ATTRIB(Rifle, bot_pickupbasevalue, float, 7000);
+/* color     */ ATTRIB(Rifle, wpcolor, vector, '0.5 1 0');
+/* modelname */ ATTRIB(Rifle, mdl, string, "campingrifle");
+#ifdef GAMEQC
+/* model     */ ATTRIB(Rifle, m_model, Model, MDL_RIFLE_ITEM);
+#endif
+/* crosshair */ ATTRIB(Rifle, w_crosshair, string, "gfx/crosshairrifle");
+/* crosshair */ ATTRIB(Rifle, w_crosshair_size, float, 0.6);
+/* reticle   */ ATTRIB(Rifle, w_reticle, string, "gfx/reticle_nex");
+/* wepimg    */ ATTRIB(Rifle, model2, string, "weaponrifle");
+/* refname   */ ATTRIB(Rifle, netname, string, "rifle");
+/* wepname   */ ATTRIB(Rifle, m_name, string, _("Rifle"));
+
+#define X(BEGIN, P, END, class, prefix) \
+       BEGIN(class) \
+               P(class, prefix, ammo, float, BOTH) \
+               P(class, prefix, animtime, float, BOTH) \
+               P(class, prefix, bullethail, float, BOTH) \
+               P(class, prefix, burstcost, float, BOTH) \
+               P(class, prefix, bursttime, float, NONE) \
+               P(class, prefix, damage, float, BOTH) \
+               P(class, prefix, force, float, BOTH) \
+               P(class, prefix, refire, float, BOTH) \
+               P(class, prefix, reload, float, SEC) \
+               P(class, prefix, reload_ammo, float, NONE) \
+       P(class, prefix, reload_time, float, NONE) \
+               P(class, prefix, secondary, float, NONE) \
+               P(class, prefix, shots, float, BOTH) \
+               P(class, prefix, solidpenetration, float, BOTH) \
+               P(class, prefix, spread, float, BOTH) \
+       P(class, prefix, switchdelay_drop, float, NONE) \
+       P(class, prefix, switchdelay_raise, float, NONE) \
+               P(class, prefix, tracer, float, BOTH) \
+       P(class, prefix, weaponreplace, string, NONE) \
+       P(class, prefix, weaponstartoverride, float, NONE) \
+       P(class, prefix, weaponstart, float, NONE) \
+       P(class, prefix, weaponthrowable, float, NONE) \
+       END()
+    W_PROPS(X, Rifle, rifle)
+#undef X
+ENDCLASS(Rifle)
+REGISTER_WEAPON(RIFLE, rifle, NEW(Rifle));
+
+SPAWNFUNC_WEAPON(weapon_rifle, WEP_RIFLE)
+SPAWNFUNC_WEAPON(weapon_campingrifle, WEP_RIFLE)
+SPAWNFUNC_WEAPON(weapon_sniperrifle, WEP_RIFLE)
+
+#ifdef SVQC
+.float rifle_accumulator;
+#endif