#endif
#ifdef IMPLEMENTATION
#ifdef SVQC
-void spawnfunc_weapon_rpc() { weapon_defaultspawnfunc(WEP_RPC.m_id); }
+spawnfunc(weapon_rpc) { weapon_defaultspawnfunc(WEP_RPC.m_id); }
void W_RocketPropelledChainsaw_Explode()
{SELFPARAM();
{
if (fire1)
{
- if(weapon_prepareattack(actor, false, WEP_CVAR(rpc, refire)))
+ if(weapon_prepareattack(thiswep, actor, false, WEP_CVAR(rpc, refire)))
{
W_RocketPropelledChainsaw_Attack(thiswep);
weapon_thinkf(actor, WFRAME_FIRE1, WEP_CVAR(rpc, animtime), w_ready);