]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/rpc.qc
Merge branch 'master' into terencehill/tooltips_cleanup
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / rpc.qc
index cce7cebaa05305b890c13f0a4f8b225eb92a5f5f..71ddaa6b58acd7f77bde45fbca2cb917c70123bf 100644 (file)
@@ -47,7 +47,7 @@ RPC_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
 #endif
 #ifdef IMPLEMENTATION
 #ifdef SVQC
-void spawnfunc_weapon_rpc() { weapon_defaultspawnfunc(WEP_RPC.m_id); }
+spawnfunc(weapon_rpc) { weapon_defaultspawnfunc(WEP_RPC.m_id); }
 
 void W_RocketPropelledChainsaw_Explode()
 {SELFPARAM();
@@ -109,7 +109,7 @@ void W_RocketPropelledChainsaw_Attack (Weapon thiswep)
        entity missile = spawn(); //WarpZone_RefSys_SpawnSameRefSys(self);
        entity flash = spawn ();
 
-       W_DecreaseAmmo(thiswep, WEP_CVAR(rpc, ammo));
+       W_DecreaseAmmo(thiswep, self, WEP_CVAR(rpc, ammo));
        W_SetupShot_ProjectileSize (self, '-3 -3 -3', '3 3 3', false, 5, SND(ROCKET_FIRE), CH_WEAPON_A, WEP_CVAR(rpc, damage));
        Send_Effect(EFFECT_ROCKET_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
        PROJECTILE_MAKETRIGGER(missile);
@@ -143,7 +143,7 @@ void W_RocketPropelledChainsaw_Attack (Weapon thiswep)
        setmodel(flash, MDL_RPC_MUZZLEFLASH); // precision set below
        SUB_SetFade (flash, time, 0.1);
        flash.effects = EF_ADDITIVE | EF_FULLBRIGHT | EF_LOWPRECISION;
-       W_AttachToShotorg(flash, '5 0 0');
+       W_AttachToShotorg(self, flash, '5 0 0');
        missile.pos1 = missile.velocity;
 
        MUTATOR_CALLHOOK(EditProjectile, self, missile);
@@ -153,19 +153,19 @@ void W_RocketPropelledChainsaw_Attack (Weapon thiswep)
                {
                        self.BUTTON_ATCK = bot_aim(WEP_CVAR(rpc, speed), 0, WEP_CVAR(rpc, lifetime), false);
                }
-               METHOD(RocketPropelledChainsaw, wr_think, void(entity thiswep, bool fire1, bool fire2))
+               METHOD(RocketPropelledChainsaw, wr_think, void(entity thiswep, entity actor, bool fire1, bool fire2))
                {
-                       if(WEP_CVAR(rpc, reload_ammo) && self.clip_load < WEP_CVAR(rpc, ammo)) {
-                               Weapon w = get_weaponinfo(self.weapon);
+                       if(WEP_CVAR(rpc, reload_ammo) && actor.clip_load < WEP_CVAR(rpc, ammo)) {
+                               Weapon w = get_weaponinfo(actor.weapon);
                                w.wr_reload(w);
                        } else
                        {
                                if (fire1)
                                {
-                                       if(weapon_prepareattack(false, WEP_CVAR(rpc, refire)))
+                                       if(weapon_prepareattack(thiswep, actor, false, WEP_CVAR(rpc, refire)))
                                        {
                                                W_RocketPropelledChainsaw_Attack(thiswep);
-                                               weapon_thinkf(WFRAME_FIRE1, WEP_CVAR(rpc, animtime), w_ready);
+                                               weapon_thinkf(actor, WFRAME_FIRE1, WEP_CVAR(rpc, animtime), w_ready);
                                        }
                                }
 
@@ -195,7 +195,7 @@ void W_RocketPropelledChainsaw_Attack (Weapon thiswep)
                }
                METHOD(RocketPropelledChainsaw, wr_reload, void(entity thiswep))
                {
-                       W_Reload(WEP_CVAR(rpc, ammo), SND(RELOAD));
+                       W_Reload(self, WEP_CVAR(rpc, ammo), SND(RELOAD));
                }
                METHOD(RocketPropelledChainsaw, wr_suicidemessage, int(entity thiswep))
                {