#endif
#ifdef IMPLEMENTATION
#ifdef SVQC
-void spawnfunc_weapon_rpc() { weapon_defaultspawnfunc(WEP_RPC.m_id); }
+spawnfunc(weapon_rpc) { weapon_defaultspawnfunc(WEP_RPC.m_id); }
void W_RocketPropelledChainsaw_Explode()
{SELFPARAM();
entity missile = spawn(); //WarpZone_RefSys_SpawnSameRefSys(self);
entity flash = spawn ();
- W_DecreaseAmmo(thiswep, WEP_CVAR(rpc, ammo));
+ W_DecreaseAmmo(thiswep, self, WEP_CVAR(rpc, ammo));
W_SetupShot_ProjectileSize (self, '-3 -3 -3', '3 3 3', false, 5, SND(ROCKET_FIRE), CH_WEAPON_A, WEP_CVAR(rpc, damage));
Send_Effect(EFFECT_ROCKET_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
PROJECTILE_MAKETRIGGER(missile);
setmodel(flash, MDL_RPC_MUZZLEFLASH); // precision set below
SUB_SetFade (flash, time, 0.1);
flash.effects = EF_ADDITIVE | EF_FULLBRIGHT | EF_LOWPRECISION;
- W_AttachToShotorg(flash, '5 0 0');
+ W_AttachToShotorg(self, flash, '5 0 0');
missile.pos1 = missile.velocity;
MUTATOR_CALLHOOK(EditProjectile, self, missile);
}
- METHOD(RocketPropelledChainsaw, wr_aim, bool(entity thiswep))
+ METHOD(RocketPropelledChainsaw, wr_aim, void(entity thiswep))
{
self.BUTTON_ATCK = bot_aim(WEP_CVAR(rpc, speed), 0, WEP_CVAR(rpc, lifetime), false);
- return true;
}
- METHOD(RocketPropelledChainsaw, wr_think, bool(entity thiswep, bool fire1, bool fire2))
+ METHOD(RocketPropelledChainsaw, wr_think, void(entity thiswep, entity actor, bool fire1, bool fire2))
{
- if(WEP_CVAR(rpc, reload_ammo) && self.clip_load < WEP_CVAR(rpc, ammo)) {
- Weapon w = get_weaponinfo(self.weapon);
+ if(WEP_CVAR(rpc, reload_ammo) && actor.clip_load < WEP_CVAR(rpc, ammo)) {
+ Weapon w = get_weaponinfo(actor.weapon);
w.wr_reload(w);
} else
{
if (fire1)
{
- if(weapon_prepareattack(false, WEP_CVAR(rpc, refire)))
+ if(weapon_prepareattack(thiswep, actor, false, WEP_CVAR(rpc, refire)))
{
W_RocketPropelledChainsaw_Attack(thiswep);
- weapon_thinkf(WFRAME_FIRE1, WEP_CVAR(rpc, animtime), w_ready);
+ weapon_thinkf(actor, WFRAME_FIRE1, WEP_CVAR(rpc, animtime), w_ready);
}
}
// to-do
}
}
-
- return true;
}
- METHOD(RocketPropelledChainsaw, wr_init, bool(entity thiswep))
+ METHOD(RocketPropelledChainsaw, wr_init, void(entity thiswep))
{
RPC_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
- return true;
}
METHOD(RocketPropelledChainsaw, wr_checkammo1, bool(entity thiswep))
{
{
return false;
}
- METHOD(RocketPropelledChainsaw, wr_config, bool(entity thiswep))
+ METHOD(RocketPropelledChainsaw, wr_config, void(entity thiswep))
{
RPC_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS);
- return true;
}
- METHOD(RocketPropelledChainsaw, wr_reload, bool(entity thiswep))
+ METHOD(RocketPropelledChainsaw, wr_reload, void(entity thiswep))
{
- W_Reload(WEP_CVAR(rpc, ammo), SND(RELOAD));
- return true;
+ W_Reload(self, WEP_CVAR(rpc, ammo), SND(RELOAD));
}
- METHOD(RocketPropelledChainsaw, wr_suicidemessage, bool(entity thiswep))
+ METHOD(RocketPropelledChainsaw, wr_suicidemessage, int(entity thiswep))
{
if((w_deathtype & HITTYPE_BOUNCE) || (w_deathtype & HITTYPE_SPLASH))
return WEAPON_RPC_SUICIDE_SPLASH;
else
return WEAPON_RPC_SUICIDE_DIRECT;
}
- METHOD(RocketPropelledChainsaw, wr_killmessage, bool(entity thiswep))
+ METHOD(RocketPropelledChainsaw, wr_killmessage, int(entity thiswep))
{
if(w_deathtype & HITTYPE_SECONDARY)
return WEAPON_BLASTER_MURDER;
#ifdef CSQC
- METHOD(RocketPropelledChainsaw, wr_impacteffect, bool(entity thiswep))
+ METHOD(RocketPropelledChainsaw, wr_impacteffect, void(entity thiswep))
{
vector org2;
org2 = w_org + w_backoff * 12;
pointparticles(particleeffectnum(EFFECT_ROCKET_EXPLODE), org2, '0 0 0', 1);
if(!w_issilent)
sound(self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
-
- return true;
- }
- METHOD(RocketPropelledChainsaw, wr_init, bool(entity thiswep))
- {
- return true;
- }
- METHOD(RocketPropelledChainsaw, wr_zoomreticle, bool(entity thiswep))
- {
- // no weapon specific image for this weapon
- return false;
}
#endif