#pragma once
CLASS(Seeker, Weapon)
-/* ammotype */ ATTRIB(Seeker, ammo_type, int, RESOURCE_ROCKETS);
+/* spawnfunc */ ATTRIB(Seeker, m_canonical_spawnfunc, string, "weapon_seeker");
+/* ammotype */ ATTRIB(Seeker, ammo_type, int, RES_ROCKETS);
/* impulse */ ATTRIB(Seeker, impulse, int, 8);
/* flags */ ATTRIB(Seeker, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH);
/* rating */ ATTRIB(Seeker, bot_pickupbasevalue, float, 5000);
ENDCLASS(Seeker)
REGISTER_WEAPON(SEEKER, seeker, NEW(Seeker));
+SPAWNFUNC_WEAPON(weapon_seeker, WEP_SEEKER)
+
#ifdef SVQC
.entity tag_target, wps_tag_tracker;
.float tag_time;