]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/shockwave.qc
Merge branch 'TimePath/modules'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / shockwave.qc
index ef5432c9b020d136fc5589493084abeaf71478b6..28cbe69bbe5a1a04a7a52f400127070ff5d49732 100644 (file)
@@ -1,12 +1,13 @@
+#include "shockwave.qh"
 #ifndef IMPLEMENTATION
 CLASS(Shockwave, Weapon)
-/* ammotype  */ //ATTRIB(Shockwave, ammo_field, .int, ammo_none)
-/* impulse   */ ATTRIB(Shockwave, impulse, int, 2)
-/* flags     */ ATTRIB(Shockwave, spawnflags, int, WEP_FLAG_NORMAL | WEP_TYPE_HITSCAN | WEP_FLAG_CANCLIMB | WEP_TYPE_MELEE_SEC);
+/* ammotype  */ //ATTRIB(Shockwave, ammo_field, .int, ammo_none);
+/* impulse   */ ATTRIB(Shockwave, impulse, int, 2);
+/* flags     */ ATTRIB(Shockwave, spawnflags, int, WEP_TYPE_HITSCAN | WEP_FLAG_CANCLIMB | WEP_TYPE_MELEE_SEC);
 /* rating    */ ATTRIB(Shockwave, bot_pickupbasevalue, float, BOT_PICKUP_RATING_LOW);
 /* color     */ ATTRIB(Shockwave, wpcolor, vector, '0.5 0.25 0');
 /* modelname */ ATTRIB(Shockwave, mdl, string, "shotgun");
-#ifndef MENUQC
+#ifdef GAMEQC
 /* model     */ ATTRIB(Shockwave, m_model, Model, MDL_SHOCKWAVE_ITEM);
 #endif
 /* crosshair */ ATTRIB(Shockwave, w_crosshair, string, "gfx/crosshairshotgun");
@@ -718,7 +719,6 @@ METHOD(Shockwave, wr_think, void(entity thiswep, entity actor, .entity weaponent
     else if(fire & 2)
     {
         //if(actor.clip_load >= 0) // we are not currently reloading
-        if(!actor.crouch) // no crouchmelee please
         if(weapon_prepareattack(thiswep, actor, weaponentity, true, WEP_CVAR(shockwave, melee_refire)))
         {
             // attempt forcing playback of the anim by switching to another anim (that we never play) here...